Browse Source

公用机提交

hexiaojie 6 months ago
parent
commit
556cbe9bfc

+ 2 - 2
GameClient/Assets/Game/HotUpdate/Views/ActivityThemeLuckyBox/ActivityThemeLuckyBoxView.cs

@@ -199,7 +199,7 @@ namespace GFGGame
         {
             RedDotController.Instance.SetComRedDot(_ui.m_btnLuckyBox.target
                 , RedDotDataManager.Instance.GetMeiRiTeHuiRed() || RedDotDataManager.Instance.GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitLuckyBox) 
-                || RedDotDataManager.Instance.GetGiftBagRewardRed(), "", -36, 39);
+                || RedDotDataManager.Instance.GetGiftBagRewardRed(), "", -70, 45);
             RedDotController.Instance.SetComRedDot(_ui.m_btnTask.target, RedDotDataManager.Instance.GetActLuckyBoxTaskdRed());
 
             int type = _activityCfg.type;
@@ -207,7 +207,7 @@ namespace GFGGame
             // 剧情战斗混合
             if(type == 1)
             {
-                RedDotController.Instance.SetComRedDot(_ui.m_btnChapter.target, RedDotDataManager.Instance.GetActLuckyBoxStudioFilingRed());
+                RedDotController.Instance.SetComRedDot(_ui.m_btnChapter.target, RedDotDataManager.Instance.GetActLuckyBoxStudioFilingRed(),"",-60,60);
             }
             else
             {

+ 4 - 4
GameClient/Assets/Game/HotUpdate/Views/LuckyBox/LuckyBoxWishView.cs

@@ -31,9 +31,9 @@ namespace GFGGame
             this.viewCom.Center();
             this.modal = true;
 
-            _ui.m_btnWish1.data = 0;
+            _ui.m_btnWish1.data = 1;
             _ui.m_btnWish1.onClick.Add(OnClickBtnWish);
-            _ui.m_btnWish2.data = 1;
+            _ui.m_btnWish2.data = 0;
             _ui.m_btnWish2.onClick.Add(OnClickBtnWish);
             _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
             _ui.m_btnRule.data = 300024;
@@ -58,14 +58,14 @@ namespace GFGGame
             }
             else if(_actLimitTsy == 1)
             {
-                _ui.m_showType.selectedIndex = 2;
+                _ui.m_showType.selectedIndex = 3;
             }
             else
             {
                 _ui.m_showType.selectedIndex = 0;
             }
             
-            _ui.m_showType.selectedIndex = 0;
+            _ui.m_showType.selectedIndex = 3;
 
             int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(_actLimitTsy);
             ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);

+ 120 - 0
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