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				@@ -371,7 +371,7 @@ namespace GFGGame 
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				         // ReSharper disable Unity.PerformanceAnalysis 
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				         private void OnBtnBuyClick(EventContext context) 
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				         { 
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				-            if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_POWER) <= 0) 
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				+            if (_itemId == ConstItemID.POWER && GuideDataManager.IsGuideFinish(ConstGuideId.BUY_POWER) <= 0) 
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				             { 
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				                 GuideController.TryCompleteGuideIndex(ConstGuideId.BUY_POWER, 1); 
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				                 GuideController.TryCompleteGuide(ConstGuideId.BUY_POWER, 1); 
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				@@ -568,7 +568,10 @@ namespace GFGGame 
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				         protected override void UpdateToCheckGuide(object param) 
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				         { 
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				             if (!ViewManager.CheckIsTopView(this.viewCom)) return; 
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				-            GuideController.TryGuide(_ui.m_list.GetChildAt(1).asCom.GetChild("btnCurReceive").asButton, ConstGuideId.BUY_POWER, 1, "花点小钱可以购买体力超值返利包,每天都能领体力哦~"); 
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				+            if (_itemId == ConstItemID.POWER) 
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				+            { 
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				+                GuideController.TryGuide(_ui.m_list.GetChildAt(1).asCom.GetChild("btnCurReceive").asButton, ConstGuideId.BUY_POWER, 1, "花点小钱可以购买体力超值返利包,每天都能领体力哦~"); 
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				+            } 
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				         } 
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				     } 
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