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@@ -151,17 +151,17 @@ namespace GFGGame
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int suitHaveCount = 0;
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int suitHaveCount = 0;
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int suitTotalCount = 1;
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int suitTotalCount = 1;
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DressUpMenuSuitDataManager.GetTotalProgress(out suitHaveCount, out suitTotalCount);
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DressUpMenuSuitDataManager.GetTotalProgress(out suitHaveCount, out suitTotalCount);
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- int chapterItemHaveCount = 0;
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- int chapterItemTotalCount = 1;
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- InstanceZonesDataManager.GetTotalProgress(out chapterItemHaveCount, out chapterItemTotalCount);
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- int travelHaveCount = 0;
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- int travelTotalCount = 1;
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- TravelDataManager.Instance.GetTotalTravelProgress(out travelHaveCount, out travelTotalCount);
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+ // int chapterItemHaveCount = 0;
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+ // int chapterItemTotalCount = 1;
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+ // InstanceZonesDataManager.GetTotalProgress(out chapterItemHaveCount, out chapterItemTotalCount);
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+ // int travelHaveCount = 0;
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+ // int travelTotalCount = 1;
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+ // TravelDataManager.Instance.GetTotalTravelProgress(out travelHaveCount, out travelTotalCount);
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- int haveCount = suitHaveCount + chapterItemHaveCount + travelHaveCount;
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- int totalCount = suitTotalCount + chapterItemTotalCount + travelTotalCount;
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+ // int haveCount = suitHaveCount + chapterItemHaveCount + travelHaveCount;
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+ // int totalCount = suitTotalCount + chapterItemTotalCount + travelTotalCount;
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- decimal value = Math.Floor((decimal)100 * haveCount / totalCount);
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+ decimal value = Math.Floor((decimal)100 * suitHaveCount / suitTotalCount);
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return value;
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return value;
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}
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}
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