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处理跳过引导直接打副本的报错,已测可更新

zhangyuqian 1 年之前
父节点
当前提交
56a50e9394
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      GameClient/Assets/Game/HotUpdate/Views/MainStory/StroyFightResultView.cs

+ 2 - 2
GameClient/Assets/Game/HotUpdate/Views/MainStory/StroyFightResultView.cs

@@ -141,11 +141,11 @@ namespace GFGGame
             }
             _ui.m_comResult.m_t0.Play(AddExp);
 
-            StoryLevelCfg storylevel = StoryLevelCfgArray.Instance.GetCfg(MainStoryDataManager.currentLevelCfgId);
+            StoryLevelCfg storylevel = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
             if (_resultData.Result && storylevel.type == 6 && storylevel.subType == 2)
             {
                 await TimeTracingSProxy.ReqGetMaxLevelInfo(TimeTracingDataManager._currentChapterId);
-                await TimeTracingSProxy.ReqGetAppointLevelRewardStatus(MainStoryDataManager.currentLevelCfgId);
+                await TimeTracingSProxy.ReqGetAppointLevelRewardStatus(InstanceZonesDataManager.currentLevelCfgId);
                 await TimeTracingSProxy.ReqGetSuitRewardStatus();
             }
         }