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千山万水图鉴

zhaoyang 2 년 전
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56d0f1951a

+ 3 - 1
FGUIProject/assets/FieldGuide/TravelShowUI.xml

@@ -4,7 +4,9 @@
     <loader id="n15_gbqo" name="loaBg" xy="540,960" pivot="0.5,0.5" anchor="true" size="1080,2400" fill="scaleMatchWidth">
       <relation target="" sidePair="width-width,height-height,center-center,middle-middle"/>
     </loader>
-    <component id="n9_pjip" name="btnBack" src="uyuxtj5" fileName="components/ButtonBack.xml" pkg="eg2y0ldp" xy="34,60"/>
+    <component id="n9_pjip" name="btnBack" src="uyuxtj5" fileName="components/ButtonBack.xml" pkg="eg2y0ldp" xy="34,60">
+      <property target="loaTitle" propertyId="1" value="ui://vqq9h9h4wono3c"/>
+    </component>
     <list id="n20_wono" name="list" xy="52,264" size="976,1656" overflow="scroll" lineGap="50" defaultItem="ui://vqq9h9h4wono2m" autoClearItems="true">
       <relation target="" sidePair="bottomext-bottom"/>
       <item/>

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FGUIProject/assets/FieldGuide/images/xz_qsws.png


+ 1 - 0
FGUIProject/assets/FieldGuide/package.xml

@@ -90,6 +90,7 @@
     <image id="wono37" name="tujian_tup_3.png" path="/imagesExport/" exported="true"/>
     <image id="wono3a" name="xqfs_wddw.png" path="/components/"/>
     <image id="wono3b" name="xz_wss.png" path="/images/"/>
+    <image id="wono3c" name="xz_qsws.png" path="/images/"/>
   </resources>
   <publish name="" path="..\GameClient\Assets\ResIn\UI\FieldGuide" packageCount="2" genCode="true" extractAlpha="true"/>
 </packageDescription>

+ 4 - 2
GameClient/Assets/Game/HotUpdate/Views/ViewManager.cs

@@ -37,8 +37,10 @@ namespace GFGGame
             FontManager.RegisterFont(new DynamicFont("SIMKAI", afont2));
             Font afont3 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("SHUANGYUJUTI"));
             FontManager.RegisterFont(new DynamicFont("SHUANGYUJUTI", afont3));
-            // Font afont4 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("WDDYKJT"));
-            // FontManager.RegisterFont(new DynamicFont("WDDYKJT", afont4));
+            Font afont4 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("YUNJINSONG"));
+            FontManager.RegisterFont(new DynamicFont("YUNJINSONG", afont4));
+            Font afont5 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("NANSONG"));
+            FontManager.RegisterFont(new DynamicFont("NANSONG", afont5));
             _viewDic = new Dictionary<string, UIView>();
             //��ʼ����ͼ������
             _bottomLayer = CreateLayer("BottomLayer");

BIN
GameClient/Assets/ResIn/Font/NANSONG.TTF


+ 22 - 0
GameClient/Assets/ResIn/Font/NANSONG.TTF.meta

@@ -0,0 +1,22 @@
+fileFormatVersion: 2
+guid: 2bfd2131fdc93ba4ca2562d10961366b
+TrueTypeFontImporter:
+  externalObjects: {}
+  serializedVersion: 4
+  fontSize: 16
+  forceTextureCase: -2
+  characterSpacing: 0
+  characterPadding: 1
+  includeFontData: 1
+  fontNames:
+  - ??? ?????
+  fallbackFontReferences:
+  - {fileID: 12800000, guid: 97dd4569e32174e42893c839a4148664, type: 3}
+  customCharacters: 
+  fontRenderingMode: 0
+  ascentCalculationMode: 1
+  useLegacyBoundsCalculation: 0
+  shouldRoundAdvanceValue: 1
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

BIN
GameClient/Assets/ResIn/Font/YUNJINSONG.TTF


+ 21 - 0
GameClient/Assets/ResIn/Font/YUNJINSONG.TTF.meta

@@ -0,0 +1,21 @@
+fileFormatVersion: 2
+guid: 8fef1b9ee1a84ec49a191e8d37a46e00
+TrueTypeFontImporter:
+  externalObjects: {}
+  serializedVersion: 4
+  fontSize: 16
+  forceTextureCase: -2
+  characterSpacing: 0
+  characterPadding: 1
+  includeFontData: 1
+  fontNames:
+  - zihun602hao-yunjinsong
+  fallbackFontReferences: []
+  customCharacters: 
+  fontRenderingMode: 0
+  ascentCalculationMode: 1
+  useLegacyBoundsCalculation: 0
+  shouldRoundAdvanceValue: 1
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

BIN
GameClient/Assets/ResIn/UI/FieldGuide/FieldGuide_atlas0!a.png


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GameClient/Assets/ResIn/UI/FieldGuide/FieldGuide_atlas0.png


BIN
GameClient/Assets/ResIn/UI/FieldGuide/FieldGuide_atlas0_1.png


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GameClient/Assets/ResIn/UI/FieldGuide/FieldGuide_atlas0_2!a.png


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GameClient/Assets/ResIn/UI/FieldGuide/FieldGuide_atlas0_2.png


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GameClient/Assets/ResIn/UI/FieldGuide/FieldGuide_fui.bytes