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@@ -37,8 +37,10 @@ namespace GFGGame
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FontManager.RegisterFont(new DynamicFont("SIMKAI", afont2));
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FontManager.RegisterFont(new DynamicFont("SIMKAI", afont2));
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Font afont3 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("SHUANGYUJUTI"));
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Font afont3 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("SHUANGYUJUTI"));
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FontManager.RegisterFont(new DynamicFont("SHUANGYUJUTI", afont3));
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FontManager.RegisterFont(new DynamicFont("SHUANGYUJUTI", afont3));
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- // Font afont4 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("WDDYKJT"));
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- // FontManager.RegisterFont(new DynamicFont("WDDYKJT", afont4));
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+ Font afont4 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("YUNJINSONG"));
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+ FontManager.RegisterFont(new DynamicFont("YUNJINSONG", afont4));
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+ Font afont5 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("NANSONG"));
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+ FontManager.RegisterFont(new DynamicFont("NANSONG", afont5));
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_viewDic = new Dictionary<string, UIView>();
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_viewDic = new Dictionary<string, UIView>();
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//��ʼ����ͼ������
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//��ʼ����ͼ������
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_bottomLayer = CreateLayer("BottomLayer");
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_bottomLayer = CreateLayer("BottomLayer");
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