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@@ -101,9 +101,13 @@ namespace GFGGame
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private void UpdatePhotographBody(GameObject sceneObj, GameObject parentObj)
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{
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- PhotographDataManager.Instance.dressUpObj.setSceneObj(sceneObj, false, false, parentObj, false);
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+ PhotographDataManager.Instance.dressUpObj.setSceneObj(sceneObj, false, false, parentObj, false,
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+ () => { SetRoleBoxCollider(parentObj); });
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PhotographDataManager.Instance.dressUpObj.PutOnDressUpData(MyDressUpHelper.dressUpObj.DressUpDataClone());
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+ }
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+ private void SetRoleBoxCollider(GameObject parentObj)
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+ {
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for (int i = 0; i < parentObj.transform.childCount; i++)
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{
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Transform transform = parentObj.transform.GetChild(i);
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@@ -113,7 +117,6 @@ namespace GFGGame
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}
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}
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PhotographUtil.Instance.SetGameObjectCenter(parentObj);
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-
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}
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//向Transform添加SpriteRenderer并设置资源
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