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2-12新手引导卡住修改

huangxiaoyue hace 1 año
padre
commit
5895190685

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/Arena/ArenaView.cs

@@ -147,11 +147,11 @@ namespace GFGGame
 
         private void OnBtnBackClick()
         {
+            this.Hide();
             GuideController.TryCompleteGuideIndex(ConstGuideId.ARENA_OPEN, 12);
             GuideController.TryCompleteGuide(ConstGuideId.ARENA_OPEN, 12);
             //ViewManager.GoBackFrom(typeof(ArenaView).FullName);
             //ViewManager.Show<InstanceZonesUIView>();
-            this.Hide();
         }
         private void OnBtnShopClick()
         {

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryChapterListView.cs

@@ -346,7 +346,7 @@ namespace GFGGame
             GuideController.TryGuide(_ui.m_listChapter, ConstGuideId.ENTER_CHAPTER_2, 3, "", 1, true, _ui.target.height / 2);
             //GuideController.TryGuide(_ui.m_listChapter, ConstGuideId.ENTER_CHAPTER_3, 2, "", 1, true, _ui.target.height / 2);
             GuideController.TryGuide(_ui.m_listChapter, ConstGuideId.ENTER_CHAPTER_4, 3, "", 1, true, _ui.target.height / 2);
-            GuideController.TryGuide(_ui.m_listChapter, ConstGuideId.ENTER_CHAPTER_5, 3, "", 1, true, _ui.target.height / 2);
+            //GuideController.TryGuide(_ui.m_listChapter, ConstGuideId.ENTER_CHAPTER_5, 3, "", 1, true, _ui.target.height / 2);
             GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.STUDIO_PORCELAIN, 1, "点击返回主界面。");
             GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.STUDIO_FILING, 1, "点击返回主界面。");
         }

+ 4 - 4
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryChapterView.cs

@@ -478,8 +478,8 @@ namespace GFGGame
             bool isGuide10 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_4, 4, "来继续我们的旅程吧。");
             GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 4);
 
-            bool isGuide11 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_5, 4, "来继续我们的旅程吧。");
-            GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 4);
+            bool isGuide11 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_5, 3, "来继续我们的旅程吧。");
+            GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 3);
 
             bool isGuide9 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_STAR, 1, "点击返回主界面。");
             bool isGuide12 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.ARENA_OPEN, 1, "点击返回主界面。");
@@ -507,8 +507,8 @@ namespace GFGGame
             GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_4, 4);
             GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 4);
             // GuideCfg cfg5 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_5);
-            GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_5, 4);
-            GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 4);
+            //GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_5, 4);
+            GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 3);
 
         }
 

+ 9 - 0
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryDialogView.cs

@@ -174,6 +174,14 @@ namespace GFGGame
             _onCompleteStoryDialogCall = null;
             _onCompleteStoryDialogCallParam = null;
             StoryDialogDataManager.Instance.Clear();
+
+            GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 3);
+        }
+
+        protected override void TryCompleteGuide()
+        {
+            base.TryCompleteGuide();
+            GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 3);
         }
 
         private void OnClickBtnBack()
@@ -214,6 +222,7 @@ namespace GFGGame
 
         private void OnBtnSkip()
         {
+
             Over(true);
         }