| 
					
				 | 
			
			
				@@ -18,7 +18,7 @@ namespace GFGEditor 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         public static void startScan() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             ItemCfg[] dataArray = ItemCfgArray.Instance.dataArray; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            GetApproachCall[] actions = new GetApproachCall[] { GetClothingShopApproach, GetLeaguePrayApproach, GetLeagueAnswerApproach, CheckStoreApproach, GetClothingSyntheticApproach, GetSuitGuideApproach, GetSuitSyntheticApproach, GetClothingDecomposeApproach, CheckClothingFosterApproach, CheckDailyTaskApproach, CheckWeeklyTaskApproach, GetZhaiXingApproach, GetStoryLevelApproach, GetArenaApproach  }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            GetApproachCall[] actions = new GetApproachCall[] { GetClothingShopApproach, GetLeaguePrayApproach, GetLeagueAnswerApproach, CheckStoreApproach, GetClothingSyntheticApproach, GetSuitGuideApproach, GetSuitSyntheticApproach, GetClothingDecomposeApproach, CheckClothingFosterApproach, CheckDailyTaskApproach, CheckWeeklyTaskApproach, GetZhaiXingApproach, GetStoryLevelApproach, GetArenaApproach,GetHeavenApproach ,GetOpenServerFightApproach }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             Dictionary<SuitCfg, List<int>> suitDic = new Dictionary<SuitCfg, List<int>>(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             Dictionary<ItemCfg, List<int>> syntheticSuitDic = new Dictionary<ItemCfg, List<int>>(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             Dictionary<SuitCfg, Dictionary<string, string>> suitTagsDic = new Dictionary<SuitCfg, Dictionary<string, string>>(); 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -378,7 +378,34 @@ namespace GFGEditor 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             return null; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-             
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        /// <summary> 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        /// 尝试获取天堂产出途径 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        /// </summary> 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        /// <param name="itemId"></param> 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        /// <returns></returns> 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private static string GetHeavenApproach(int itemId) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (itemId == ConstItemID.GET_TICKETS) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                return "HEAVEN_SMALL_GAMW"; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            return null; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        /// <summary> 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        /// 尝试获取明堂产出途径 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        /// </summary> 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        /// <param name="itemId"></param> 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        /// <returns></returns> 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private static string GetOpenServerFightApproach(int itemId) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (itemId == ConstItemID.PAIR_CARD) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                return "OPEN_SERVER_FIGHT"; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            return null; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         /// <summary> 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         /// 尝试获取剧情关卡产出途径 
			 |