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				@@ -45,7 +45,6 @@ namespace GFGGame 
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				             _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zxian_bg3"); 
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				             _ui.m_listChapter.scrollPane.onScroll.Add(DoSpecialEffect);//滚动时派发事件 
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				-            //_ui.m_listChapter.scrollPane.onScroll.Add(SetItemColorCallBack); 
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				         } 
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				@@ -273,7 +272,7 @@ namespace GFGGame 
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				                 UI_ListChapterItem.ProxyEnd(); 
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				             } 
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				             _ui.m_listChapter.ScrollToView(currentChapterIndex); 
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				-            int childrenCount = _ui.m_listChapter.numChildren; 
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				+            int childrenCount = _ui.m_listChapter.numChildren - 1; 
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				             if (currentChapterIndex == childrenCount - 1) 
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				             { 
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				                 _time = currentChapterIndex - 2; 
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				@@ -287,7 +286,7 @@ namespace GFGGame 
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				                 _time = currentChapterIndex; 
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				             } 
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				             _timeCount = 0; 
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				-            Timers.inst.Add(0.1f, _ui.m_listChapter.numChildren, OnTimerUpdate, 1); 
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				+            Timers.inst.Add(0.1f, _ui.m_listChapter.numChildren , OnTimerUpdate, 1); 
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				         } 
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				         private void CheckGuide(object param) 
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				         { 
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				@@ -357,7 +356,7 @@ namespace GFGGame 
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				                     listItem.m_content.m_compPic.m_pic.color = new Color(0.4f, 0.4f, 0.4f, 1.000f); 
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				                     item.SetScale(1.0f, 1.0f); 
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				                 } 
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				-                float distanceX = ((1 - (listCenter - itemCenter)) / itemWidth) * 0.05f;//使放大动画有渐进效果 
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				+                float distanceX = ((1 - (listCenter - itemCenter)) / itemWidth) * 0.05f;//使y轴移动有渐进效果 
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				                 item.y = -_ui.m_listChapter.height * distanceX; 
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				             } 
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				         } 
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