guodong 2 年之前
父節點
當前提交
591e0093d6
共有 2 個文件被更改,包括 0 次插入7 次删除
  1. 0 5
      GameClient/Assets/Editor/Excel/ExcelConfig.cs
  2. 0 2
      GameClient/Assets/Editor/ToolsMenu.cs

+ 0 - 5
GameClient/Assets/Editor/Excel/ExcelConfig.cs

@@ -17,11 +17,6 @@ namespace GFGEditor
         public static string excelsCacheFolderPath = excelsFolderPath + "/CacheConfig/";
         public static string excelsCacheFolderPath = excelsFolderPath + "/CacheConfig/";
 
 
         /// <summary>
         /// <summary>
-        /// 共享库中存放sqlite文件的的路径
-        /// </summary>
-        public const string sqliteFilePathCSShare = "Assets/Game/CSShare/Sqlite/excelConfig.sqlite";
-
-        /// <summary>
         /// 存放编辑器序列化文件的文件夹路径
         /// 存放编辑器序列化文件的文件夹路径
         /// </summary>
         /// </summary>
         public const string configCodePath = "Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/GenCode/Item/";
         public const string configCodePath = "Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/GenCode/Item/";

+ 0 - 2
GameClient/Assets/Editor/ToolsMenu.cs

@@ -209,8 +209,6 @@ namespace GFGEditor
             //}
             //}
             //开始扫描表格,自动生成部分数据
             //开始扫描表格,自动生成部分数据
             ExcelScanner.StartScan();
             ExcelScanner.StartScan();
-            //拷贝slqlite文件至共享库
-            File.Copy(ResPathUtil.SQLITE_FILE_PATH, ExcelConfig.sqliteFilePathCSShare, true);
             AssetDatabase.Refresh();
             AssetDatabase.Refresh();
             EditorUtility.ClearProgressBar();
             EditorUtility.ClearProgressBar();
             SQLiteHelper.Instance.CloseConnection();
             SQLiteHelper.Instance.CloseConnection();