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				@@ -38,7 +38,6 @@ namespace GFGGame 
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				         public override void Dispose() 
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				         { 
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				-            Timers.inst.Remove(UpdateTime); 
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				             if (_ui != null) 
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				             { 
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				                 _ui.Dispose(); 
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				@@ -55,8 +54,14 @@ namespace GFGGame 
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				             _ui.m_hide.Play(); 
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				             _activityID = (int)viewData; 
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				             await InitInfo(); 
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				+ 
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				+            if (!isShowing) 
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				+            { 
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				+                return; 
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				+            } 
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				             _ui.m_show.Play(); 
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				             UpdateTime(null); 
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				+            Timers.inst.Remove(UpdateTime); 
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				             Timers.inst.Add(1, 0, UpdateTime); 
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				         } 
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