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屏蔽词牌升星界面代码动效,导出词牌fgui调整

huangxiaoyue 1 year ago
parent
commit
59e2a57b0f

+ 54 - 54
GameClient/Assets/Game/HotUpdate/Views/Card/CardFosterView.cs

@@ -112,11 +112,11 @@ namespace GFGGame
             _ui.m_ComFosterBottom.m_listShowCard.onClickItem.Add(OnClickShowCardListItem);
 
             // _ui.m_loaCard.onClick.Add(OnClickLoaCard);
-            _ui.m_loaListener1.onClick.Add(OnClickLoaCard);
-            _ui.m_comImgCard.target.onClick.Add(OnClickLoaCard);
+            //_ui.m_loaListener1.onClick.Add(OnClickLoaCard);
+            //_ui.m_comImgCard.target.onClick.Add(OnClickLoaCard);
 
-            _ui.m_loaListener.onClick.Add(OnClickComCard);
-            _ui.m_comCard.target.onClick.Add(OnClickComCard);
+            //_ui.m_loaListener.onClick.Add(OnClickComCard);
+            //_ui.m_comCard.target.onClick.Add(OnClickComCard);
 
             _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderflower, "ui_Activity", "SX_Top_TX");
             _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderfBgEff, "ui_Activity", "SX_Down_TX");
@@ -812,41 +812,41 @@ namespace GFGGame
             playAni = true;
             if (!showCard)
             {
-                _ui.m_loaListener1.visible = false;
-                GTween.To(comCardImgResInitSize, comCardImgResTargetSize, 0.5f).SetTarget(_ui.m_comImgCard.m_ComCardImgRes).OnUpdate((GTweener t) =>
-                {
-                    _ui.m_comImgCard.m_ComCardImgRes.target.size = t.value.vec2;
-                });
-
-                GTween.To(_ui.m_comImgCard.target.scrollPane.posX, (comCardImgResTargetSize.x - _ui.target.width) / 2, 0.5f).SetTarget(_ui.m_comImgCard.target.scrollPane).OnUpdate((GTweener t) =>
-                {
-                    _ui.m_comImgCard.target.scrollPane.posX = t.value.x;
-                });
-                _ui.m_t0.Play(() =>
-                {
-                    playAni = false;
-                });
+                //_ui.m_loaListener1.visible = false;
+                //GTween.To(comCardImgResInitSize, comCardImgResTargetSize, 0.5f).SetTarget(_ui.m_comImgCard.m_ComCardImgRes).OnUpdate((GTweener t) =>
+                //{
+                //    _ui.m_comImgCard.m_ComCardImgRes.target.size = t.value.vec2;
+                //});
+
+                //GTween.To(_ui.m_comImgCard.target.scrollPane.posX, (comCardImgResTargetSize.x - _ui.target.width) / 2, 0.5f).SetTarget(_ui.m_comImgCard.target.scrollPane).OnUpdate((GTweener t) =>
+                //{
+                //    _ui.m_comImgCard.target.scrollPane.posX = t.value.x;
+                //});
+                //_ui.m_t0.Play(() =>
+                //{
+                //    playAni = false;
+                //});
                 showCard = true;
             }
             else
             {
-                _ui.m_loaListener1.visible = true;
-                _ui.m_t1.SetHook("scale", () =>
-                {
-                    GTween.To(comCardImgResTargetSize, comCardImgResInitSize, 0.5f).SetTarget(_ui.m_comImgCard.m_ComCardImgRes).OnUpdate((GTweener t) =>
-                   {
-                       _ui.m_comImgCard.m_ComCardImgRes.target.size = t.value.vec2;
-                   });
-                    GTween.To(_ui.m_comImgCard.target.scrollPane.posX, (comCardImgResInitSize.x - _ui.target.width) / 2, 0.5f).SetTarget(_ui.m_comImgCard.target.scrollPane).OnUpdate((GTweener t) =>
-                    {
-                        _ui.m_comImgCard.target.scrollPane.posX = t.value.x;
-                    });
-                });
-
-                _ui.m_t1.Play(() =>
-                {
-                    playAni = false;
-                });
+                //_ui.m_loaListener1.visible = true;
+                //_ui.m_t1.SetHook("scale", () =>
+                //{
+                //    GTween.To(comCardImgResTargetSize, comCardImgResInitSize, 0.5f).SetTarget(_ui.m_comImgCard.m_ComCardImgRes).OnUpdate((GTweener t) =>
+                //   {
+                //       _ui.m_comImgCard.m_ComCardImgRes.target.size = t.value.vec2;
+                //   });
+                //    GTween.To(_ui.m_comImgCard.target.scrollPane.posX, (comCardImgResInitSize.x - _ui.target.width) / 2, 0.5f).SetTarget(_ui.m_comImgCard.target.scrollPane).OnUpdate((GTweener t) =>
+                //    {
+                //        _ui.m_comImgCard.target.scrollPane.posX = t.value.x;
+                //    });
+                //});
+
+                //_ui.m_t1.Play(() =>
+                //{
+                //    playAni = false;
+                //});
                 showCard = false;
             }
         }
@@ -856,37 +856,37 @@ namespace GFGGame
             playAni = true;
             if (showCard)
             {
-                _ui.m_loaListener.visible = true;
+                //_ui.m_loaListener.visible = true;
 
-                _ui.m_comCard.target.scrollPane.SetPercX(0.5f, true);
+                //_ui.m_comCard.target.scrollPane.SetPercX(0.5f, true);
 
-                float scale = _ui.m_comCard.target.scaleX;
-                _ui.m_t1.SetValue("scale", scale, scale);
-                _ui.m_t1.SetValue("normal", _cardScale, _cardScale);
-                _ui.m_t1.Play(() =>
-                {
-                    playAni = false;
+                //float scale = _ui.m_comCard.target.scaleX;
+                //_ui.m_t1.SetValue("scale", scale, scale);
+                //_ui.m_t1.SetValue("normal", _cardScale, _cardScale);
+                //_ui.m_t1.Play(() =>
+                //{
+                //    playAni = false;
 
-                });
+                //});
                 showCard = false;
 
             }
             else
             {
-                _ui.m_loaListener.visible = false;
+                //_ui.m_loaListener.visible = false;
 
-                float scale = _ui.target.height / 1920;
-                _ui.m_comCard.target.scrollPane.viewWidth = 1080 / scale;
-                _ui.m_comCard.target.scrollPane.SetPercX(0.5f, true);
+                //float scale = _ui.target.height / 1920;
+                //_ui.m_comCard.target.scrollPane.viewWidth = 1080 / scale;
+                //_ui.m_comCard.target.scrollPane.SetPercX(0.5f, true);
 
-                _ui.m_t0.SetValue("scale", scale, scale);
-                _ui.m_t0.SetValue("normal", _cardScale, _cardScale);
+                //_ui.m_t0.SetValue("scale", scale, scale);
+                //_ui.m_t0.SetValue("normal", _cardScale, _cardScale);
 
-                _ui.m_t0.Play(() =>
-                {
-                    playAni = false;
+                //_ui.m_t0.Play(() =>
+                //{
+                //    playAni = false;
 
-                });
+                //});
                 showCard = true;
 
             }

BIN
GameClient/Assets/ResIn/UI/Card/Card_fui.bytes


BIN
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_fui.bytes