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竞技场功能开启

zhaoyang hace 2 años
padre
commit
5a4daf5828

+ 2 - 4
GameClient/Assets/Game/HotUpdate/Data/FunctionOpenDataManager.cs

@@ -68,7 +68,7 @@ namespace GFGGame
             List<string> listCfg = new List<string>();
             for (int i = 0; i < cfgs.Length; i++)
             {
-                if (cfgs[i].id == typeof(ArenaView).Name) ArenaDataManager.Instance.ReqArenaInfo();
+                if (cfgs[i].id == typeof(ArenaView).Name && cfgs[i].storyLevelId == storyLevelCfgId) ArenaDataManager.Instance.ReqArenaInfo();
 
                 if (cfgs[i].show == 0) continue;
                 if (cfgs[i].special > 0) continue;
@@ -96,8 +96,7 @@ namespace GFGGame
             List<string> listCfg = new List<string>();
             for (int i = 0; i < cfgs.Length; i++)
             {
-                if (cfgs[i].id == typeof(ArenaView).Name) ArenaDataManager.Instance.ReqArenaInfo();
-
+                if (cfgs[i].id == typeof(ArenaView).Name && oldLv < cfgs[i].lv && cfgs[i].lv == lv) ArenaDataManager.Instance.ReqArenaInfo();
                 if ((cfgs[i].special > 0)) continue;
                 if (cfgs[i].show == 0) continue;
                 if (lv <= 0) continue;
@@ -124,7 +123,6 @@ namespace GFGGame
             for (int i = 0; i < cfgs.Length; i++)
             {
                 if (cfgs[i].id == typeof(ArenaView).Name) ArenaDataManager.Instance.ReqArenaInfo();
-
                 if (cfgs[i].show == 0) continue;
                 if (cfgs[i].storyLevelId > 0) continue;
                 if (cfgs[i].lv > 0) continue;