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@@ -11,6 +11,7 @@ namespace GFGGame
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public class PhotographSaveView : BaseView
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{
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private UI_PhotographSaveUI _ui;
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+ private byte[] bytes;
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protected override void OnInit()
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{
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@@ -29,6 +30,7 @@ namespace GFGGame
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{
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base.OnShown();
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Texture2D tex = this.viewData as Texture2D;
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+ byte[] bytes = tex.EncodeToJPG();//将纹理数据,转化成一个jpg图片
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_ui.m_imgRes.texture = new NTexture(tex);
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float width = _ui.m_imgBorder.width;
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float height = width * tex.height / tex.width;
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@@ -54,8 +56,8 @@ namespace GFGGame
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private void OnClickBtnSave()
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{
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- Texture2D tex = this.viewData as Texture2D;
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- byte[] bytes = tex.EncodeToJPG();//将纹理数据,转化成一个jpg图片
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+ // Texture2D tex = this.viewData as Texture2D;
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+ // byte[] bytes = tex.EncodeToJPG();//将纹理数据,转化成一个jpg图片
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string fileName = "wsj" + TimeHelper.ServerNowSecs + ".jpg";
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PhotographDataManager.Instance.SavePicturoToLocal(bytes, fileName);
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@@ -69,8 +71,8 @@ namespace GFGGame
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return;
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}
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- Texture2D tex = this.viewData as Texture2D;
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- byte[] bytes = tex.EncodeToJPG();//将纹理数据,转化成一个jpg图片
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+ // Texture2D tex = this.viewData as Texture2D;
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+ // byte[] bytes = tex.EncodeToJPG();//将纹理数据,转化成一个jpg图片
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string[] rsp = await PoemPhotoSProxy.ReqTempPictureUrl((int)PictureType.jpg);
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if (rsp == null) return;
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