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				@@ -290,12 +290,14 @@ namespace GFGGame 
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				             RoleInfoManager.Instance.UpdateHead(_ui.m_player1.m_head, otherLeftInfo.HeadItemId, otherLeftInfo.HeadBorderItemId); 
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				             _ui.m_player1.m_nameText.text = otherLeftInfo.RoleName.ToString(); 
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				             _ui.m_select1.m_numText.visible = false; 
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				+            _ui.m_player1.m_nameText.visible = false; 
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				             _ui.m_select1.m_numText.text = otherLeftInfo.Score.ToString(); 
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				             MatchingPhotoWorksData otherRightdata = MatchingRightDataManager.Instance.RightRoleInfo; 
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				             JudgingRoundRoleInfo otherRightInfo = otherRightdata.JudgingInfo; 
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				             RoleInfoManager.Instance.UpdateHead(_ui.m_player2.m_head, otherRightInfo.HeadItemId, otherRightInfo.HeadBorderItemId); 
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				             _ui.m_player2.m_nameText.text = otherRightInfo.RoleName.ToString(); 
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				             _ui.m_select2.m_numText.visible = false; 
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				+            _ui.m_player2.m_nameText.visible = false; 
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				             _ui.m_select2.m_numText.text = otherRightInfo.Score.ToString(); 
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				             ViewManager.Hide<ModalStatusView>(); 
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				         } 
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				@@ -325,6 +327,8 @@ namespace GFGGame 
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				                 _ui.m_select1.m_c1.selectedIndex = 1; 
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				                 _ui.m_select1.m_numText.visible = true; 
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				                 _ui.m_select2.m_numText.visible = true; 
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				+                _ui.m_player1.m_nameText.visible = true; 
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				+                _ui.m_player2.m_nameText.visible = true; 
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				                 _ui.m_select1.m_numText.text = string.Format("心动值{0}", MatchingLeftDataManager.Instance.LeftRoleInfo.JudgingInfo.Score.ToString()); 
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				                 _ui.m_timeText.text = string.Format("剩余次数:{0}", Mathf.Max(0, judgingCfg.FreeTimes - MatchingCompetitionDataManager.Instance.MatchingRemainingTimes)); 
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				             } 
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				@@ -363,6 +367,8 @@ namespace GFGGame 
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				                 _ui.m_select2.m_c1.selectedIndex = 1; 
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				                 _ui.m_select1.m_numText.visible = true; 
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				                 _ui.m_select2.m_numText.visible = true; 
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				+                _ui.m_player1.m_nameText.visible = true; 
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				+                _ui.m_player2.m_nameText.visible = true; 
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				                 _ui.m_select2.m_numText.text = string.Format("心动值{0}", MatchingRightDataManager.Instance.RightRoleInfo.JudgingInfo.Score.ToString()); 
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				                 _ui.m_timeText.text = string.Format("剩余次数:{0}", Mathf.Max(0, judgingCfg.FreeTimes - MatchingCompetitionDataManager.Instance.MatchingRemainingTimes)); 
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				             } 
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