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zhangyuqian 11 månader sedan
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5c4550b583

+ 6 - 0
GameClient/Assets/Game/HotUpdate/Views/MatchingCompetition/MatchingCompetitionSelectView.cs

@@ -290,12 +290,14 @@ namespace GFGGame
             RoleInfoManager.Instance.UpdateHead(_ui.m_player1.m_head, otherLeftInfo.HeadItemId, otherLeftInfo.HeadBorderItemId);
             _ui.m_player1.m_nameText.text = otherLeftInfo.RoleName.ToString();
             _ui.m_select1.m_numText.visible = false;
+            _ui.m_player1.m_nameText.visible = false;
             _ui.m_select1.m_numText.text = otherLeftInfo.Score.ToString();
             MatchingPhotoWorksData otherRightdata = MatchingRightDataManager.Instance.RightRoleInfo;
             JudgingRoundRoleInfo otherRightInfo = otherRightdata.JudgingInfo;
             RoleInfoManager.Instance.UpdateHead(_ui.m_player2.m_head, otherRightInfo.HeadItemId, otherRightInfo.HeadBorderItemId);
             _ui.m_player2.m_nameText.text = otherRightInfo.RoleName.ToString();
             _ui.m_select2.m_numText.visible = false;
+            _ui.m_player2.m_nameText.visible = false;
             _ui.m_select2.m_numText.text = otherRightInfo.Score.ToString();
             ViewManager.Hide<ModalStatusView>();
         }
@@ -325,6 +327,8 @@ namespace GFGGame
                 _ui.m_select1.m_c1.selectedIndex = 1;
                 _ui.m_select1.m_numText.visible = true;
                 _ui.m_select2.m_numText.visible = true;
+                _ui.m_player1.m_nameText.visible = true;
+                _ui.m_player2.m_nameText.visible = true;
                 _ui.m_select1.m_numText.text = string.Format("心动值{0}", MatchingLeftDataManager.Instance.LeftRoleInfo.JudgingInfo.Score.ToString());
                 _ui.m_timeText.text = string.Format("剩余次数:{0}", Mathf.Max(0, judgingCfg.FreeTimes - MatchingCompetitionDataManager.Instance.MatchingRemainingTimes));
             }
@@ -363,6 +367,8 @@ namespace GFGGame
                 _ui.m_select2.m_c1.selectedIndex = 1;
                 _ui.m_select1.m_numText.visible = true;
                 _ui.m_select2.m_numText.visible = true;
+                _ui.m_player1.m_nameText.visible = true;
+                _ui.m_player2.m_nameText.visible = true;
                 _ui.m_select2.m_numText.text = string.Format("心动值{0}", MatchingRightDataManager.Instance.RightRoleInfo.JudgingInfo.Score.ToString());
                 _ui.m_timeText.text = string.Format("剩余次数:{0}", Mathf.Max(0, judgingCfg.FreeTimes - MatchingCompetitionDataManager.Instance.MatchingRemainingTimes));
             }