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@@ -290,12 +290,14 @@ namespace GFGGame
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RoleInfoManager.Instance.UpdateHead(_ui.m_player1.m_head, otherLeftInfo.HeadItemId, otherLeftInfo.HeadBorderItemId);
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RoleInfoManager.Instance.UpdateHead(_ui.m_player1.m_head, otherLeftInfo.HeadItemId, otherLeftInfo.HeadBorderItemId);
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_ui.m_player1.m_nameText.text = otherLeftInfo.RoleName.ToString();
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_ui.m_player1.m_nameText.text = otherLeftInfo.RoleName.ToString();
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_ui.m_select1.m_numText.visible = false;
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_ui.m_select1.m_numText.visible = false;
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+ _ui.m_player1.m_nameText.visible = false;
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_ui.m_select1.m_numText.text = otherLeftInfo.Score.ToString();
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_ui.m_select1.m_numText.text = otherLeftInfo.Score.ToString();
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MatchingPhotoWorksData otherRightdata = MatchingRightDataManager.Instance.RightRoleInfo;
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MatchingPhotoWorksData otherRightdata = MatchingRightDataManager.Instance.RightRoleInfo;
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JudgingRoundRoleInfo otherRightInfo = otherRightdata.JudgingInfo;
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JudgingRoundRoleInfo otherRightInfo = otherRightdata.JudgingInfo;
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RoleInfoManager.Instance.UpdateHead(_ui.m_player2.m_head, otherRightInfo.HeadItemId, otherRightInfo.HeadBorderItemId);
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RoleInfoManager.Instance.UpdateHead(_ui.m_player2.m_head, otherRightInfo.HeadItemId, otherRightInfo.HeadBorderItemId);
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_ui.m_player2.m_nameText.text = otherRightInfo.RoleName.ToString();
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_ui.m_player2.m_nameText.text = otherRightInfo.RoleName.ToString();
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_ui.m_select2.m_numText.visible = false;
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_ui.m_select2.m_numText.visible = false;
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+ _ui.m_player2.m_nameText.visible = false;
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_ui.m_select2.m_numText.text = otherRightInfo.Score.ToString();
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_ui.m_select2.m_numText.text = otherRightInfo.Score.ToString();
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ViewManager.Hide<ModalStatusView>();
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ViewManager.Hide<ModalStatusView>();
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}
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}
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@@ -325,6 +327,8 @@ namespace GFGGame
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_ui.m_select1.m_c1.selectedIndex = 1;
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_ui.m_select1.m_c1.selectedIndex = 1;
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_ui.m_select1.m_numText.visible = true;
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_ui.m_select1.m_numText.visible = true;
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_ui.m_select2.m_numText.visible = true;
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_ui.m_select2.m_numText.visible = true;
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+ _ui.m_player1.m_nameText.visible = true;
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+ _ui.m_player2.m_nameText.visible = true;
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_ui.m_select1.m_numText.text = string.Format("心动值{0}", MatchingLeftDataManager.Instance.LeftRoleInfo.JudgingInfo.Score.ToString());
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_ui.m_select1.m_numText.text = string.Format("心动值{0}", MatchingLeftDataManager.Instance.LeftRoleInfo.JudgingInfo.Score.ToString());
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_ui.m_timeText.text = string.Format("剩余次数:{0}", Mathf.Max(0, judgingCfg.FreeTimes - MatchingCompetitionDataManager.Instance.MatchingRemainingTimes));
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_ui.m_timeText.text = string.Format("剩余次数:{0}", Mathf.Max(0, judgingCfg.FreeTimes - MatchingCompetitionDataManager.Instance.MatchingRemainingTimes));
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}
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}
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@@ -363,6 +367,8 @@ namespace GFGGame
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_ui.m_select2.m_c1.selectedIndex = 1;
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_ui.m_select2.m_c1.selectedIndex = 1;
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_ui.m_select1.m_numText.visible = true;
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_ui.m_select1.m_numText.visible = true;
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_ui.m_select2.m_numText.visible = true;
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_ui.m_select2.m_numText.visible = true;
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+ _ui.m_player1.m_nameText.visible = true;
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+ _ui.m_player2.m_nameText.visible = true;
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_ui.m_select2.m_numText.text = string.Format("心动值{0}", MatchingRightDataManager.Instance.RightRoleInfo.JudgingInfo.Score.ToString());
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_ui.m_select2.m_numText.text = string.Format("心动值{0}", MatchingRightDataManager.Instance.RightRoleInfo.JudgingInfo.Score.ToString());
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_ui.m_timeText.text = string.Format("剩余次数:{0}", Mathf.Max(0, judgingCfg.FreeTimes - MatchingCompetitionDataManager.Instance.MatchingRemainingTimes));
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_ui.m_timeText.text = string.Format("剩余次数:{0}", Mathf.Max(0, judgingCfg.FreeTimes - MatchingCompetitionDataManager.Instance.MatchingRemainingTimes));
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}
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}
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