|  | @@ -35,12 +35,12 @@ namespace GFGGame
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				|  |  |          protected override void OnShown()
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				|  |  |          {
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				|  |  |              base.OnShown();
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				|  |  | -            int isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioMetalView).FullName) ? 1 : 0;
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				|  |  | +            int isopen = 1;// FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioMetalView).FullName) ? 1 : 0;
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				|  |  |              _ui.m_comMetal.m_c1.selectedIndex = isopen;
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				|  |  | -            isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioFabricView).FullName) ? 1 : 0; ;
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				|  |  | -            _ui.m_comFabric.m_c1.selectedIndex = isopen;
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				|  |  | -            isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioPropertyView).FullName) ? 1 : 0;
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				|  |  | +            //isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioFabricView).FullName) ? 1 : 0; ;
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				|  |  |              _ui.m_comFabric.m_c1.selectedIndex = isopen;
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				|  |  | +            // isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioPropertyView).FullName) ? 1 : 0;
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				|  |  | +            _ui.m_comProperty.m_c1.selectedIndex = isopen;
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				|  |  |          }
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				|  |  |  
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				|  |  |          protected override void OnHide()
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