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@@ -35,12 +35,12 @@ namespace GFGGame
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protected override void OnShown()
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protected override void OnShown()
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{
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{
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base.OnShown();
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base.OnShown();
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- int isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioMetalView).FullName) ? 1 : 0;
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+ int isopen = 1;// FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioMetalView).FullName) ? 1 : 0;
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_ui.m_comMetal.m_c1.selectedIndex = isopen;
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_ui.m_comMetal.m_c1.selectedIndex = isopen;
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- isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioFabricView).FullName) ? 1 : 0; ;
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- _ui.m_comFabric.m_c1.selectedIndex = isopen;
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- isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioPropertyView).FullName) ? 1 : 0;
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+ //isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioFabricView).FullName) ? 1 : 0; ;
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_ui.m_comFabric.m_c1.selectedIndex = isopen;
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_ui.m_comFabric.m_c1.selectedIndex = isopen;
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+ // isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioPropertyView).FullName) ? 1 : 0;
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+ _ui.m_comProperty.m_c1.selectedIndex = isopen;
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}
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}
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protected override void OnHide()
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protected override void OnHide()
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