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@@ -316,6 +316,13 @@ namespace GFGGame
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UpdateSkill1();
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}
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+ private void CheckAllPerfectClickSkill()
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+ {
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+ _currentTime = BeginTime.ALL_PERFECT_START;
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+
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+ UpdateSkill0();
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+ }
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+
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private void CheckPartFightEndSkill()
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{
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_skillScore = 0;
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@@ -424,6 +431,9 @@ namespace GFGGame
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case BeginTime.PART_FIGHT_END:
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UpdateProgress(OnePartScoreEnd);
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break;
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+ case BeginTime.ALL_PERFECT_START:
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+ UpdateProgress(AllCirclePlayStart);
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+ break;
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}
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}
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@@ -548,8 +558,8 @@ namespace GFGGame
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{
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if (_partId == FightScoreCfgArray.Instance.dataArray.Length + 1 && _prefectCount >= FightScoreCfgArray.Instance.dataArray.Length)// 0)//
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{
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- _ui.m_comClick.m_comAllPerfect.target.visible = true;
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- AllCirclePlayStart();//完美八连击
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+ CheckAllPerfectClickSkill();
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+ // AllCirclePlayStart();//完美八连击
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}
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else
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{
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