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@@ -23,6 +23,7 @@ namespace GFGGame
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public const int PART_PREFACT_CLICK = 8;//每次优秀点击
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public const int PART_PREFACT_CLICK = 8;//每次优秀点击
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public const int PART_FIGHT_BEGIN = 9;//每回合开始
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public const int PART_FIGHT_BEGIN = 9;//每回合开始
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public const int PART_FIGHT_END = 10;//每回合结束
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public const int PART_FIGHT_END = 10;//每回合结束
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+ public const int ALL_PERFECT_START = 11;//登封造极开始
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}
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}
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@@ -300,6 +301,7 @@ namespace GFGGame
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|| skillLvlCfg.beginTime == BeginTime.PART_PREFACT_CLICK && currentTime == BeginTime.PART_PREFACT_CLICK
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|| skillLvlCfg.beginTime == BeginTime.PART_PREFACT_CLICK && currentTime == BeginTime.PART_PREFACT_CLICK
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|| skillLvlCfg.beginTime == BeginTime.PART_FIGHT_BEGIN && currentTime == BeginTime.PART_FIGHT_BEGIN
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|| skillLvlCfg.beginTime == BeginTime.PART_FIGHT_BEGIN && currentTime == BeginTime.PART_FIGHT_BEGIN
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|| skillLvlCfg.beginTime == BeginTime.PART_FIGHT_END && currentTime == BeginTime.PART_FIGHT_END
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|| skillLvlCfg.beginTime == BeginTime.PART_FIGHT_END && currentTime == BeginTime.PART_FIGHT_END
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+ || skillLvlCfg.beginTime == BeginTime.ALL_PERFECT_START && currentTime == BeginTime.ALL_PERFECT_START
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|| skillLvlCfg.beginTime <= BeginTime.PART_SCORE_6 && currentTime == BeginTime.PART_FIGHT_BEGIN && partId == skillLvlCfg.beginTime)
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|| skillLvlCfg.beginTime <= BeginTime.PART_SCORE_6 && currentTime == BeginTime.PART_FIGHT_BEGIN && partId == skillLvlCfg.beginTime)
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{
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{
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return true;
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return true;
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