guodong 1 年之前
父節點
當前提交
5d6c60c09c
共有 1 個文件被更改,包括 4 次插入4 次删除
  1. 4 4
      GameClient/Assets/Game/HotUpdate/Views/DressUp/DressUpView.cs

+ 4 - 4
GameClient/Assets/Game/HotUpdate/Views/DressUp/DressUpView.cs

@@ -120,14 +120,14 @@ namespace GFGGame
 
 
         private void onTouchBegin(EventContext context)
         private void onTouchBegin(EventContext context)
         {
         {
-            LogUtil.LogEditor("onTouchBegin");
+            //LogUtil.LogEditor("onTouchBegin");
             listScrolled = false;
             listScrolled = false;
             longPressed = false;
             longPressed = false;
         }
         }
 
 
         private void OnListScroll(EventContext context)
         private void OnListScroll(EventContext context)
         {
         {
-            LogUtil.LogEditor("OnListScroll");
+            //LogUtil.LogEditor("OnListScroll");
             listScrolled = true;
             listScrolled = true;
         }
         }
 
 
@@ -307,7 +307,7 @@ namespace GFGGame
 
 
         private void OnClickPartsListItem(EventContext context)
         private void OnClickPartsListItem(EventContext context)
         {
         {
-            LogUtil.LogEditor("OnClickPartsListItem");
+            //LogUtil.LogEditor("OnClickPartsListItem");
             if (longPressed) return;
             if (longPressed) return;
             if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
             if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
             {
             {
@@ -406,7 +406,7 @@ namespace GFGGame
 
 
         private void OnLongPress(EventContext context)
         private void OnLongPress(EventContext context)
         {
         {
-            LogUtil.LogEditor($"OnLongPress {listScrolled}");
+            //LogUtil.LogEditor($"OnLongPress {listScrolled}");
             if (listScrolled) return;
             if (listScrolled) return;
             longPressed = true;
             longPressed = true;
             LongPressGesture gesture = (LongPressGesture)context.sender;
             LongPressGesture gesture = (LongPressGesture)context.sender;