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				@@ -3,6 +3,8 @@ using FairyGUI; 
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				 using System.Collections.Generic; 
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				 using UI.Main; 
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				 using UnityEngine; 
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				+using UnityEngine.PlayerLoop; 
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				+ 
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				 namespace GFGGame 
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				 { 
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				     public class StoryChapterListView : BaseWindow 
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				@@ -12,6 +14,7 @@ namespace GFGGame 
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				         private int subType = ConstInstanceZonesSubType.Normal; 
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				         private List<StoryChapterCfg> _chapterCfgs; 
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				         private int chapterIndex = 1; 
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				+        private int rewardID = 0; 
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				         public override void Dispose() 
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				         { 
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				             if (_ui != null) 
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				@@ -50,6 +53,17 @@ namespace GFGGame 
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				         } 
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				+        protected override void AddEventListener() 
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				+        { 
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				+            base.AddEventListener(); 
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				+            EventAgent.AddEventListener(ConstMessage.STORYCHAPREDUPDATE, UpdateChapterRed); 
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				+        } 
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				+ 
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				+        protected override void RemoveEventListener() 
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				+        { 
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				+            base.RemoveEventListener(); 
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				+            EventAgent.RemoveEventListener(ConstMessage.STORYCHAPREDUPDATE,UpdateChapterRed); 
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				+        } 
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				         protected override void OnShown() 
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				         { 
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				@@ -148,6 +162,7 @@ namespace GFGGame 
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				         { 
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				             GObject chapterItem = context.sender as GObject; 
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				             int chapterID = (int)chapterItem.data; 
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				+            rewardID = chapterID; 
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				             int status; 
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				             if(MainStoryDataManager.ChapterRewardStatusDic.TryGetValue(chapterID,out status) && status == 1) 
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				             { 
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				@@ -155,11 +170,28 @@ namespace GFGGame 
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				                 bool result = await MainStorySProxy.GetStoryBonusReward(chapterID); 
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				                 if(result) 
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				                 { 
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				+                    EventAgent.DispatchEvent(ConstMessage.STORYCHAPREDUPDATE); 
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				                     return; 
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				                 } 
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				             } 
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				         } 
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				+        private void UpdateChapterRed() 
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				+        { 
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				+            //UpdateList(); 
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				+            foreach (var item in ChapterRewardCfgArray.Instance.dataArray) 
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				+            { 
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				+                if (item.chapterId == rewardID) 
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				+                { 
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				+                    UI_ListChapterItem listItem = UI_ListChapterItem.Proxy(_ui.m_listChapter.GetChildAt(item.id%10)); 
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				+                    listItem.m_content.m_reward.target.visible = false; 
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				+                    RedDotController.Instance.SetComRedDot(listItem.m_content.m_reward.target, false, ""); 
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				+                    UI_ListChapterItem.ProxyEnd(); 
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				+                } 
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				+            } 
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				+ 
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				+        } 
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				+ 
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				         private void ListChapterItem(int index, GObject item) 
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				         { 
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				             if (index == 0 || index == _ui.m_listChapter.numItems - 1) 
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				@@ -290,13 +322,13 @@ namespace GFGGame 
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				                         int status; 
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				                         if (MainStoryDataManager.ChapterRewardStatusDic.TryGetValue(chapterID, out status)) 
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				                         { 
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				-                            List<ChapterRewardCfg> chapterReward = ChapterRewardCfgArray.Instance.GetCfgsBychapterId(chapterID); 
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				-                            listItem.m_content.m_reward.m_rewardIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(chapterReward[0].bonusOnceArr[0][0]).res, "png"); 
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				-                            listItem.m_content.m_reward.m_rewardNum.text = string.Format("x{0}", chapterReward[0].bonusOnceArr[0][1].ToString()); 
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				+                            ChapterRewardCfg chapterReward = ChapterRewardCfgArray.Instance.GetCfgBychapterId(chapterID); 
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				+                            listItem.m_content.m_reward.m_rewardIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(chapterReward.bonusOnceArr[0][0]).res, "png"); 
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				+                            listItem.m_content.m_reward.m_rewardNum.text = string.Format("x{0}", chapterReward.bonusOnceArr[0][1].ToString()); 
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				                         } 
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				                         if (MainStoryDataManager.ChapterRewardStatusDic.TryGetValue(chapterID, out status) && status == 1) 
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				                         { 
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				-                            RedDotController.Instance.SetComRedDot(listItem.m_content.m_reward.target, true, ""); 
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				+                            RedDotController.Instance.SetComRedDot(listItem.m_content.m_reward.target, true, "",-50,20); 
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				                         } 
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				                         else if (MainStoryDataManager.ChapterRewardStatusDic.TryGetValue(chapterID, out status) && status == 2) 
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				                         { 
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				@@ -307,7 +339,7 @@ namespace GFGGame 
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				                         { 
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				                             listItem.m_content.m_reward.target.onClick.Add(OnClickReward); 
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				                         } 
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				-                        listItem.m_content.m_reward.target.data = chapterCfg.id; 
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				+                        listItem.m_content.m_reward.target.data = chapterID; 
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				                     } 
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				                     else 
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				                     { 
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				@@ -336,6 +368,11 @@ namespace GFGGame 
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				                         } 
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				                     } 
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				                 } 
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				+                //暂定精英关卡不显示 
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				+                if (subType == 1) 
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				+                { 
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				+                    listItem.m_content.m_reward.target.visible = false; 
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				+                } 
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				                 UI_ListChapterItem.ProxyEnd(); 
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				             } 
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				             if (isView) 
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