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@@ -99,14 +99,14 @@ namespace GFGGame
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item.m_List.numItems = ActivityDressCfgArray.Instance.dataArray[index].bonusArr.Length;
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//最后一档特殊处理
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- if(index == ActivityDressCfgArray.Instance.dataArray.Length - 1)
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- {
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- item.m_rewardNum.visible = true;
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- int numChange = GameGlobal.myNumericComponent.GetAsInt(NumericType.ActivityDressLastGearRewrdNum);
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- item.m_rewardNum.text = string.Format("已兑换次数:{0}/{1}", numChange, 50);
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- RedDotController.Instance.SetComRedDot(item.m_RewardBtn.target, false);
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- }
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- else
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+ //if(index == ActivityDressCfgArray.Instance.dataArray.Length - 1)
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+ //{
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+ // item.m_rewardNum.visible = true;
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+ // int numChange = GameGlobal.myNumericComponent.GetAsInt(NumericType.ActivityDressLastGearRewrdNum);
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+ // item.m_rewardNum.text = string.Format("已兑换次数:{0}/{1}", numChange, 50);
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+ // RedDotController.Instance.SetComRedDot(item.m_RewardBtn.target, false);
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+ //}
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+ //else
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{
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item.m_rewardNum.visible = false;
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}
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