|  | @@ -265,21 +265,22 @@ namespace GFGGame
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				|  |  |                  GameObject gameObj_t = transform_t.gameObject;
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				|  |  |                  if (gameObj_t != null)
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				|  |  |                  {
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				|  |  | -                    SpriteRenderer spr = null;
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				|  |  | -                    spr = gameObj_t.GetComponent<SpriteRenderer>();
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				|  |  | -                    if(spr != null)
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				|  |  | -                    {
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				|  |  | -                        spr.sprite = null;
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				|  |  | -                    }
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				|  |  | -                    var assetDisposer = gameObj_t.GetComponent<AssetReleaser>();
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				|  |  | -                    if(assetDisposer != null)
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				|  |  | -                    {
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				|  |  | -                        if (!string.IsNullOrEmpty(assetDisposer.resPath))
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				|  |  | -                        {
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				|  |  | -                            GFGAsset.Release(assetDisposer.resPath);
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				|  |  | -                            assetDisposer.resPath = null;
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				|  |  | -                        }
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				|  |  | -                    }
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				|  |  | +                    GameObject.DestroyImmediate(gameObj_t);
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				|  |  | +                    //SpriteRenderer spr = null;
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				|  |  | +                    //spr = gameObj_t.GetComponent<SpriteRenderer>();
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				|  |  | +                    //if(spr != null)
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				|  |  | +                    //{
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				|  |  | +                    //    spr.sprite = null;
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				|  |  | +                    //}
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				|  |  | +                    //var assetDisposer = gameObj_t.GetComponent<AssetReleaser>();
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				|  |  | +                    //if(assetDisposer != null)
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				|  |  | +                    //{
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				|  |  | +                    //    if (!string.IsNullOrEmpty(assetDisposer.resPath))
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				|  |  | +                    //    {
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				|  |  | +                    //        GFGAsset.Release(assetDisposer.resPath);
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				|  |  | +                    //        assetDisposer.resPath = null;
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				|  |  | +                    //    }
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				|  |  | +                    //}
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				|  |  |                  }
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				|  |  |              }
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				|  |  |          }
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