|
@@ -74,7 +74,7 @@ namespace GFGGame
|
|
|
bool isFinishPriorId = cfg.priorId <= 0 || StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_GUIDE + cfg.priorId) > 0;//前置引导已完成
|
|
|
bool isFinishCurIndex = GuideDataManager.IsGuideIndexFinish(cfg.id, index) == true;//当前index未完成
|
|
|
bool isFinishPriorIndex = !checkPriorIndex || checkPriorIndex && GuideDataManager.IsGuideIndexFinish(cfg.id, index - 1) == true;//前置index已完成
|
|
|
- ET.Log.Debug("storyLevelId:" + cfg.storyLevelId + " time:" + TimeHelper.ClientNowSeconds());
|
|
|
+ // ET.Log.Debug("storyLevelId:" + cfg.storyLevelId + " time:" + TimeHelper.ClientNowSeconds());
|
|
|
bool isCfgChapterOpen = MainStoryDataManager.CheckLevelUnlock(cfg.storyLevelId, false);//引导配置关卡已开启
|
|
|
bool isCfgChapter = MainStoryDataManager.currentLevelCfgId == 0 || MainStoryDataManager.currentLevelCfgId == cfg.storyLevelId;//无选择(进入游戏时无选择)或当前所选择为配置关卡
|
|
|
|