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@@ -231,9 +231,7 @@ namespace GFGGame
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GameObject gameObject = AddSpriteObj(res, ext, spritObjName, parentObj, sortingOrder, needSetMask);
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if (itemCfg.subType == (int)ConstDressUpItemType.BEI_JING)
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{
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- Debug.Log("layerName:" + LayerMask.LayerToName(6));
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- int layer = LayerMask.NameToLayer("Bg");
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- gameObject.layer = layer;
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+ gameObject.layer = LayerMask.NameToLayer("Bg"); ;
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}
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if (itemCfg.isAni > 0 && showAni)
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{
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