@@ -231,9 +231,7 @@ namespace GFGGame
GameObject gameObject = AddSpriteObj(res, ext, spritObjName, parentObj, sortingOrder, needSetMask);
if (itemCfg.subType == (int)ConstDressUpItemType.BEI_JING)
{
- Debug.Log("layerName:" + LayerMask.LayerToName(6));
- int layer = LayerMask.NameToLayer("Bg");
- gameObject.layer = layer;
+ gameObject.layer = LayerMask.NameToLayer("Bg"); ;
}
if (itemCfg.isAni > 0 && showAni)