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@@ -96,10 +96,10 @@ namespace GFGGame
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}
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private void UpdateScore()
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{
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- bool isDressUp = itemCfg.itemType == ConstItemType.DRESS_UP;
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- _ui.m_comTipsBase.m_loaRarity.visible = isDressUp;
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- _ui.m_comTipsBase.m_grpScore.visible = isDressUp;
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- if (!isDressUp) return;
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+ bool isDressUpOrCard = itemCfg.itemType == ConstItemType.DRESS_UP || itemCfg.itemType == ConstItemType.CARD;
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+ _ui.m_comTipsBase.m_loaRarity.visible = isDressUpOrCard;
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+ _ui.m_comTipsBase.m_grpScore.visible = isDressUpOrCard;
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+ if (!isDressUpOrCard) return;
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_ui.m_comTipsBase.m_txtGong.text = "" + itemCfg.score1;
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_ui.m_comTipsBase.m_txtShang.text = "" + itemCfg.score2;
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_ui.m_comTipsBase.m_txtJue.text = "" + itemCfg.score3;
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