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				@@ -34,7 +34,7 @@ namespace GFGGame 
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				         private StoryLevelCfg _levelCfg; 
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				         private StoryFightCfg _fightCfg; 
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				         private int scoreType = 0;  //目标分数类型保存 
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				-        private bool IsTeaPart = false; 
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				+        private bool _IsTeaPart = false; 
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				         private const int SORT_BY_HIGH_SCORE = 0; 
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				         private const int SORT_BY_LOW_SCORE = 1; 
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				@@ -152,13 +152,15 @@ namespace GFGGame 
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				             var objData = (DressUpFightType)this.viewData; 
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				-            if (objData.teaPartID > 0) {  
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				-                IsTeaPart = true; 
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				+            if (objData.teaPartID > 0) { 
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				+                _IsTeaPart = true; 
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				                 _TeaPartyID = objData.teaPartID; 
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				             } 
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				+            else 
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				+                _IsTeaPart = false; 
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				             _levelID = objData.levelID; 
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				-            if (!IsTeaPart) 
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				+            if (!_IsTeaPart) 
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				                 _ui.m_c1.selectedIndex = 0; 
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				             else 
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				                 _ui.m_c1.selectedIndex = 2; 
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				@@ -174,7 +176,7 @@ namespace GFGGame 
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				             _ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false); 
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				             _ui.m_btnRecommend.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false); 
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				-            if (!IsTeaPart) {  
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				+            if (!_IsTeaPart) {  
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				                 InstanceZonesDataManager.currentLevelCfgId = _levelID; 
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				                 _levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID); 
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				                 _fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID); 
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				@@ -233,14 +235,14 @@ namespace GFGGame 
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				             { 
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				                 _sceneObject = GameObject.Instantiate(_scenePrefab); 
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				                 MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false); 
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				-                MyDressUpHelper.dressUpObj.PutOnDefaultDressUpData(IsTeaPart); 
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				+                MyDressUpHelper.dressUpObj.PutOnDefaultDressUpData(_IsTeaPart); 
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				             } 
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				             _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount); 
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				             UpdateStepBtn(true); 
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				             UpdateScore(); 
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				-            if (!IsTeaPart) 
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				+            if (!_IsTeaPart) 
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				                 SendLog(); 
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				             else 
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				             { 
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				@@ -302,7 +304,7 @@ namespace GFGGame 
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				         private void backView() 
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				         { 
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				-            if (IsTeaPart) 
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				+            if (_IsTeaPart) 
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				             { 
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				                 ViewManager.Show<LeagueTeaPartyView>(); 
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				             } 
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				@@ -330,7 +332,7 @@ namespace GFGGame 
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				         private void OnClickBtnBack() 
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				         { 
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				-            if (!IsTeaPart) { 
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				+            if (!_IsTeaPart) { 
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				                 AlertUI.Show("是否确定退出?") 
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				                 .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) => 
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				                 { 
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				@@ -802,7 +804,6 @@ namespace GFGGame 
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				         } 
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				         private void UpdatePartsListSort() 
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				         { 
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				- 
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				             if (_currentMenuType == 0) return; 
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				             if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG) 
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				@@ -810,11 +811,17 @@ namespace GFGGame 
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				                 _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList(); 
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				                 if (_scoreIndex == SORT_BY_HIGH_SCORE) 
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				                 { 
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				-                    _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3); 
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				+                    if (!_IsTeaPart) 
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				+                        _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3); 
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				+                    else 
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				+                        _currentList3 = SuitUtil.SortTeaPartySuitByHighScore(_currentList3); 
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				                 } 
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				                 else if (_scoreIndex == SORT_BY_LOW_SCORE) 
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				                 { 
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				-                    _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3); 
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				+                    if (!_IsTeaPart) 
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				+                        _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3); 
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				+                    else 
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				+                        _currentList3 = SuitUtil.SortTeaPartySuitByLowScore(_currentList3); 
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				                 } 
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				                 else 
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				                 { 
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				@@ -826,11 +833,17 @@ namespace GFGGame 
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				                 _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType); 
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				                 if (_scoreIndex == SORT_BY_HIGH_SCORE) 
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				                 { 
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				-                    _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3, true); 
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				+                    if (!_IsTeaPart) 
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				+                        _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3, true); 
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				+                    else 
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				+                        _currentList3 = DressUpMenuItemDataManager.SortItemTeaPartyByHighScore(_currentList3); 
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				                 } 
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				                 else if (_scoreIndex == SORT_BY_LOW_SCORE) 
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				                 { 
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				-                    _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3, true); 
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				+                    if (!_IsTeaPart) 
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				+                        _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3, true); 
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				+                    else 
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				+                        _currentList3 = DressUpMenuItemDataManager.SortItemTeaPartyByLowsore(_currentList3); 
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				                 } 
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				                 else 
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				                 { 
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				@@ -990,11 +1003,17 @@ namespace GFGGame 
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				         { 
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				             if (_scoreIndex == SORT_BY_HIGH_SCORE) 
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				             { 
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				-                _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3, true); 
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				+                if (!_IsTeaPart) 
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				+                    _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3, true); 
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				+                else 
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				+                    _currentList3 = DressUpMenuItemDataManager.SortItemTeaPartyByHighScore(_currentList3); 
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				             } 
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				             else if (_scoreIndex == SORT_BY_LOW_SCORE) 
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				             { 
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				-                _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3, true); 
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				+                if (!_IsTeaPart) 
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				+                    _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3, true); 
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				+                else 
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				+                    _currentList3 = DressUpMenuItemDataManager.SortItemTeaPartyByLowsore(_currentList3); 
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				             } 
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				             _currentMenuType = 0; 
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				             _ui.m_partsListSearch.m_list.numItems = _currentList3.Count; ; 
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				@@ -1007,7 +1026,7 @@ namespace GFGGame 
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				             typeItem.m_txtname.text = item1.name; 
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				             //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id; 
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				             typeItem.target.data = item1.id; 
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				-            if (!IsTeaPart) 
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				+            if (!_IsTeaPart) 
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				             { 
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				                 typeItem.m_imgNeed.visible = ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, item1.id); 
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				                 typeItem.m_itemType.selectedIndex = 0; 
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				@@ -1028,7 +1047,7 @@ namespace GFGGame 
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				             typeItem.m_txtname.text = item2.name; 
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				             //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id; 
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				             typeItem.target.data = item2.id; 
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				-            if (!IsTeaPart) {  
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				+            if (!_IsTeaPart) {  
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				                 typeItem.m_itemType.selectedIndex = 0; 
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				                 var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId); 
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				                 typeItem.m_imgNeed.visible = subType == item2.type; 
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				@@ -1042,21 +1061,15 @@ namespace GFGGame 
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				         private void ListTagItem(int index, GObject item) 
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				         { 
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				-            Dictionary<int, Dictionary<string, int>> tagsArr = (Dictionary<int, Dictionary<string, int>>)item.parent.data; 
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				+            string[][] tagsArr = (string[][])item.parent.data; 
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				             UI_ComTagItem listItem = UI_ComTagItem.Proxy(item); 
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				 | 
			
			
				-            string name = ""; 
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				-            string score = ""; 
			 | 
		
	
		
			
				 | 
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				-            foreach (var info in tagsArr[index].Keys) {  
			 | 
		
	
		
			
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				-                name = info; 
			 | 
		
	
		
			
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				-                score = tagsArr[index][info].ToString(); 
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				-            } 
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				-            int tagType = TagCfgArray.Instance.GetCfg(name).type; 
			 | 
		
	
		
			
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				+            int tagType = TagCfgArray.Instance.GetCfg(tagsArr[index][0]).type; 
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				 | 
				 | 
			
			
				             UI.CommonGame.UI_ComTag itemTag = UI.CommonGame.UI_ComTag.Proxy(listItem.m_loaTag); 
			 | 
		
	
		
			
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				 | 
			
			
				-            itemTag.m_txtTag.text = name; 
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				+            itemTag.m_txtTag.text = tagsArr[index][0]; 
			 | 
		
	
		
			
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				 | 
			
			
				             itemTag.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType); 
			 | 
		
	
		
			
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				 | 
			
			
				             itemTag.m_loaTag.scale = new Vector2(0.8f, 0.8f); 
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				             UI.CommonGame.UI_ComTag.ProxyEnd(); 
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				-            listItem.m_txtScore.text = score; 
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				+            listItem.m_txtScore.text = tagsArr[index][1]; 
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				 | 
			
			
				             UI_ComTagItem.ProxyEnd(); 
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				         } 
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				@@ -1073,7 +1086,7 @@ namespace GFGGame 
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				                 iconRes = suitCfg.res; 
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				                 partName = suitCfg.name; 
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				                 listItem.m_iconSelected.visible = false; 
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				-                if (!IsTeaPart) 
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				+                if (!_IsTeaPart) 
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				                 { 
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				                     listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id); 
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				 | 
				 | 
			
			
				                     listItem.m_itemType.selectedIndex = 0; 
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				@@ -1083,9 +1096,8 @@ namespace GFGGame 
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				                     if (listItem.m_ListTag.data == null) 
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				                         listItem.m_ListTag.itemRenderer = ListTagItem; 
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				 | 
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				 | 
				 | 
			
			
				-                    var tagCfg = DressUpMenuSuitDataManager.GetSuitTagCfgArray(id); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    listItem.m_ListTag.data = tagCfg; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    listItem.m_ListTag.numItems = tagCfg.Count; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    listItem.m_ListTag.data = suitCfg.tagsArr; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    listItem.m_ListTag.numItems = suitCfg.tagsArr.Length; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                     listItem.m_itemType.selectedIndex = 1; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 } 
			 | 
		
	
		
			
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				| 
					
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				@@ -1099,7 +1111,7 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 iconRes = itemCfg.res; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 partName = itemCfg.name; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                if (!IsTeaPart) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                if (!_IsTeaPart) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                     listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, InstanceZonesDataManager.currentScoreType, _fightCfg.needTagsArr); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                     listItem.m_itemType.selectedIndex = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 } 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -1107,9 +1119,8 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                     if (listItem.m_ListTag.data == null) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                         listItem.m_ListTag.itemRenderer = ListTagItem; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    var tagsArr = DressUpMenuItemDataManager.GetTidyTagCfgArray(itemCfg); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    listItem.m_ListTag.data = tagsArr; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    listItem.m_ListTag.numItems = tagsArr.Count; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    listItem.m_ListTag.data = itemCfg.tagsArr; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    listItem.m_ListTag.numItems = itemCfg.tagsArr.Length; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                     listItem.m_itemType.selectedIndex = 1; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -1160,7 +1171,7 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             partName = itemCfg.name; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            if (!IsTeaPart) {  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (!_IsTeaPart) {  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, InstanceZonesDataManager.currentScoreType, _fightCfg.needTagsArr); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 listItem.m_itemType.selectedIndex = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -1169,9 +1180,8 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 if (listItem.m_ListTag.data == null) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                     listItem.m_ListTag.itemRenderer = ListTagItem; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                var tagsArr = DressUpMenuItemDataManager.GetTidyTagCfgArray(itemCfg); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                listItem.m_ListTag.data = tagsArr; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                listItem.m_ListTag.numItems = tagsArr.Count; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                listItem.m_ListTag.data = itemCfg.tagsArr; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                listItem.m_ListTag.numItems = itemCfg.tagsArr.Length; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 listItem.m_itemType.selectedIndex = 1; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -1184,7 +1194,7 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             // int mainValuel; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             // ItemDataManager.GetMainScore(id, out mainScore, out mainValuel); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + scoreType); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            if (!IsTeaPart) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (!_IsTeaPart) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, InstanceZonesDataManager.currentScoreType, _fightCfg.needTagsArr); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 listItem.m_itemType.selectedIndex = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -1194,9 +1204,8 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                     listItem.m_ListTag.itemRenderer = ListTagItem; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                var tagsArr = DressUpMenuItemDataManager.GetTidyTagCfgArray(itemCfg); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                listItem.m_ListTag.data = tagsArr; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                listItem.m_ListTag.numItems = tagsArr.Count; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                listItem.m_ListTag.data = itemCfg.tagsArr; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                listItem.m_ListTag.numItems = itemCfg.tagsArr.Length; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 listItem.m_itemType.selectedIndex = 1; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -1301,7 +1310,7 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _ui.m_btnClose.visible = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _ui.m_grpTips.visible = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             string str = ""; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            if (!IsTeaPart) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (!_IsTeaPart) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 str = _levelCfg.hint; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             else {  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 var teapartyRoleCfg = TeapartyRoleCfgArray.Instance.GetCfgsByid(LeagueDataManager.Instance.TeaPartyId); 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -1321,7 +1330,7 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private void UpdateScore() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            if (!IsTeaPart) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (!_IsTeaPart) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 _ui.m_txtScore.text = "" + FightDataManager.Instance.GetScore(InstanceZonesDataManager.roleData).ToString(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             // GuideController.TryGuideDressUpFightViewBtnNext(_ui.m_btnNext); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             else 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -1330,7 +1339,10 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private void OnClickBtnSearch() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            ViewManager.Show<DressFilterView>(false, new object[] { typeof(DressUpView).FullName}); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            int type = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (_IsTeaPart) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                type = 1; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            ViewManager.Show<DressFilterView>(new object[] { 0, 0, type}, new object[] { typeof(DressUpView).FullName}); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private void OnClickBtnAutoPlay() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         { 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -1421,7 +1433,7 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         protected override void UpdateToCheckGuide(object param) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            if (!ViewManager.CheckIsTopView(this.viewCom) || IsTeaPart) return; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (!ViewManager.CheckIsTopView(this.viewCom) || _IsTeaPart) return; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             int buyClothingIndex = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             int buyClothingSubIndex = 0; 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -1478,7 +1490,7 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private void TeaPartyStatuChange() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            if (IsTeaPart && LeagueDataManager.Instance.TeaPartyStatus == LeagueTeaPartyStatus.YesGo) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (_IsTeaPart && LeagueDataManager.Instance.TeaPartyStatus == LeagueTeaPartyStatus.YesGo) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 AlertUI.Show("管理员已开启茶会,请前往挑战!") 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 .SetLeftButton(false).SetRightButton(true, "确定", (object data) => 
			 |