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@@ -34,51 +34,6 @@ namespace GFGGame
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_scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
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_ui.m_bg.onClick.Add(OnClickBg);
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- _ui.m_mov00.onPlayEnd.Add(() =>
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- {
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- _ui.m_mov00.visible = false;
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- _ui.m_mov01.visible = true;
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- _ui.m_mov01.SetPlaySettings(0, -1, 1, -1);
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- });
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- _ui.m_mov01.onPlayEnd.Add(() =>
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- {
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- _ui.m_mov01.visible = false;
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- _ui.m_mov02.visible = true;
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- _ui.m_mov02.SetPlaySettings(0, -1, 1, -1);
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- });
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- _ui.m_mov02.onPlayEnd.Add(() =>
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- {
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- _ui.m_mov02.visible = false;
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- _ui.m_mov03.visible = true;
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- _ui.m_mov03.SetPlaySettings(0, -1, 1, -1);
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- });
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- _ui.m_mov03.onPlayEnd.Add(() =>
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- {
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- _ui.m_mov03.visible = false;
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- });
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- _ui.m_mov10.onPlayEnd.Add(() =>
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- {
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- _ui.m_mov10.visible = false;
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- _ui.m_mov11.visible = true;
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- _ui.m_mov11.SetPlaySettings(0, -1, 1, -1);
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- });
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- _ui.m_mov11.onPlayEnd.Add(() =>
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- {
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- _ui.m_mov11.visible = false;
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- _ui.m_mov12.visible = true;
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- _ui.m_mov12.SetPlaySettings(0, -1, 1, -1);
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- });
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- _ui.m_mov12.onPlayEnd.Add(() =>
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- {
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- _ui.m_mov12.visible = false;
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- _ui.m_mov13.visible = true;
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- _ui.m_mov13.SetPlaySettings(0, -1, 1, -1);
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- });
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- _ui.m_mov03.onPlayEnd.Add(() =>
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- {
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- _ui.m_mov03.visible = false;
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- });
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-
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}
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protected override void OnShown()
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@@ -149,13 +104,7 @@ namespace GFGGame
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private void UpdateView(int itemId)
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{
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- // _ui.m_mov0.visible = false;
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- // _ui.m_mov1.visible = false;
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- for (int i = 0; i < 4; i++)
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- {
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- _ui.target.GetChild("mov0" + i).asMovieClip.visible = false;
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- _ui.target.GetChild("mov1" + i).asMovieClip.visible = false;
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- }
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+
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int count = 0;
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int totalCount = 1;
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int suitId = 0;
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@@ -198,10 +147,6 @@ namespace GFGGame
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{
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_wrapper.wrapTarget = _sceneObject;
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}
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- _ui.m_mov00.visible = true;
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- _ui.m_mov10.visible = true;
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- _ui.m_mov00.SetPlaySettings(0, -1, 1, -1);
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- _ui.m_mov10.SetPlaySettings(0, -1, 1, -1);
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}
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