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@@ -167,6 +167,7 @@ namespace GFGGame
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FriendDataManager.Instance.Clear();
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FriendDataManager.Instance.Clear();
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RedDotController.Instance.Clear();
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RedDotController.Instance.Clear();
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BagDataManager.Instance.Clear();
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BagDataManager.Instance.Clear();
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+ PoemPhotoDataManager.Instance.Clear();
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GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
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GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
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GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
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GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
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GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
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GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
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@@ -237,6 +238,7 @@ namespace GFGGame
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MailSProxy.ReqMailCount().Coroutine();
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MailSProxy.ReqMailCount().Coroutine();
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FriendSProxy.ReqAllFriendInfos().Coroutine();
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FriendSProxy.ReqAllFriendInfos().Coroutine();
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RoleInfoSProxy.ReqPersonalInfo().Coroutine();
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RoleInfoSProxy.ReqPersonalInfo().Coroutine();
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+ PoemPhotoSProxy.ReqAllPhotoInfos().Coroutine();
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int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
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int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
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EquipDataCache.cacher.autoPlay = storageAutoPlay <= 0 ? false : true;
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EquipDataCache.cacher.autoPlay = storageAutoPlay <= 0 ? false : true;
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