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@@ -2,7 +2,6 @@ using System.Collections.Generic;
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using UnityEngine;
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using System;
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using System.Linq;
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-using FairyGUI;
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using ET;
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namespace GFGGame
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@@ -11,50 +10,77 @@ namespace GFGGame
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{
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private GameObject _sceneObj;
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private bool _needSetMask;
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- public void setSceneObj(GameObject sceneObj, bool needSetMask = false)
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- {
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- _sceneObj = sceneObj;
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- _needSetMask = needSetMask;
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- }
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- private int _bgId;
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+
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+ private EquipData _equipData = new EquipData();
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+
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public int bgId
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{
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get
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{
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- return _bgId;
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+ return _equipData.bgId;
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}
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}
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- private int _suitId;
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public int suitId
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{
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get
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{
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- return _suitId;
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+ return _equipData.suitId;
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}
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}
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- private bool _isPic;
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- public bool picStatus
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+ public bool IsAction
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{
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get
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{
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- return _isPic;
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+ return _equipData.suitId > 0 && _equipData.isAction;
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}
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}
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- private List<int> _equipDatas = new List<int>();
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+ public bool HasSuitPicRes
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+ {
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+ get
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+ {
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+ if (_equipData.suitId > 0)
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+ {
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+ SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_equipData.suitId);
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+ if (suitCfg.picRes != null && suitCfg.picRes.Length > 0)
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+ {
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+ return true;
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+ }
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+ }
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+ return false;
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+ }
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+ }
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public List<int> equipDatas
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{
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get
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{
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- return _equipDatas.ToList();
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+ return _equipData.equipDatas.ToList();
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}
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set
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{
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- _equipDatas = value;
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+ if(value != null)
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+ {
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+ _equipData.equipDatas.Clear();
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+ foreach(var t in value)
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+ {
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+ _equipData.equipDatas.Add(t);
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+ }
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+ }
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}
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}
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+ public void setSceneObj(GameObject sceneObj, bool needSetMask = false)
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+ {
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+ _sceneObj = sceneObj;
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+ _needSetMask = needSetMask;
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+ }
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+
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+ public EquipData GetEquiptDataClone()
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+ {
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+ return _equipData.Clone();
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+ }
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+
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public void Dispose()
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{
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_sceneObj = null;
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@@ -62,25 +88,25 @@ namespace GFGGame
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private void Add(int value)
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{
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- if (!_equipDatas.Contains(value))
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+ if (!_equipData.equipDatas.Contains(value))
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{
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- _equipDatas.Add(value);
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+ _equipData.equipDatas.Add(value);
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DressUpUtil.AddItem(value, _sceneObj, _needSetMask);
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FightDataManager.Instance.score += ItemDataManager.GetItemAdditionScore(value, InstanceZonesDataManager.currentScoreType, InstanceZonesDataManager.currentFightTags);
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}
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int dressSuitId = CheckCurDressIsSuit();
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- if (dressSuitId > 0) _suitId = dressSuitId;
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+ if (dressSuitId > 0) _equipData.suitId = dressSuitId;
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}
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private void Remove(int value)
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{
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- if (_equipDatas == null)
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+ if (_equipData.equipDatas == null)
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{
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return;
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}
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- if (_equipDatas.Contains(value))
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+ if (_equipData.equipDatas.Contains(value))
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{
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- _equipDatas.Remove(value);
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+ _equipData.equipDatas.Remove(value);
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DressUpUtil.RemoveItem(value, _sceneObj);
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FightDataManager.Instance.score -= ItemDataManager.GetItemAdditionScore(value, InstanceZonesDataManager.currentScoreType, InstanceZonesDataManager.currentFightTags);
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}
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@@ -88,23 +114,23 @@ namespace GFGGame
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//检测当前穿戴是否是一件完整套装,且只穿了一件套装,返回套装id
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public int CheckCurDressIsSuit()
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{
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- if (_suitId > 0) return _suitId;
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+ if (_equipData.suitId > 0) return _equipData.suitId;
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- // var equipDatas = _equipDatas;
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+ // var equipDatas = EquipData.equipDatas;
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int dressSuitId = 0;
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List<int> equipDatas = new List<int>();
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- for (int i = 0; i < _equipDatas.Count; i++)
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+ for (int i = 0; i < _equipData.equipDatas.Count; i++)
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{
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- if (DressUpMenuItemDataManager.CheckIsSceneType(_equipDatas[i])) continue;
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- if (_equipDatas[i] != ConstItemID.DEFULT_FA_XING && _equipDatas[i] != ConstItemID.DEFULT_LIAN_YI_QUN && _equipDatas[i] != ConstItemID.DEFULT_NEI_DA && _equipDatas[i] != ConstItemID.DEFULT_XIA_ZHUANG)
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+ if (DressUpMenuItemDataManager.CheckIsSceneType(_equipData.equipDatas[i])) continue;
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+ if (_equipData.equipDatas[i] != ConstItemID.DEFULT_FA_XING && _equipData.equipDatas[i] != ConstItemID.DEFULT_LIAN_YI_QUN && _equipData.equipDatas[i] != ConstItemID.DEFULT_NEI_DA && _equipData.equipDatas[i] != ConstItemID.DEFULT_XIA_ZHUANG)
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{
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- int suitId = SuitCfgManager.Instance.GetItemSuitId(_equipDatas[i]);
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+ int suitId = SuitCfgManager.Instance.GetItemSuitId(_equipData.equipDatas[i]);
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if (suitId <= 0) return 0;//有任何不属于套装的部件且不是原始服装,则当前穿戴不属于套装
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if (dressSuitId != 0 && dressSuitId != suitId) return 0;//当前穿戴不同套装的部件,则当前穿戴不属于套装
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dressSuitId = suitId;
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- equipDatas.Add(_equipDatas[i]);
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+ equipDatas.Add(_equipData.equipDatas[i]);
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}
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}
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if (dressSuitId == 0) return dressSuitId;
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@@ -124,7 +150,7 @@ namespace GFGGame
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/// <returns></returns>
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public bool CheckDressUpItemIsOn(int id)
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{
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- if (id == _bgId)
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+ if (id == _equipData.bgId)
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{
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return true;
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}
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@@ -136,7 +162,7 @@ namespace GFGGame
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// return true;
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// }
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// }
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- return _equipDatas.Contains(id);
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+ return _equipData.equipDatas.Contains(id);
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}
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/// <summary>
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@@ -168,8 +194,8 @@ namespace GFGGame
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int subType = ItemUtilCS.GetItemSubType(value);
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if (subType == ConstDressUpItemType.BEI_JING)
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{
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- _bgId = value;
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- DressUpUtil.AddItem(_bgId, _sceneObj, _needSetMask);
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+ _equipData.bgId = value;
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+ DressUpUtil.AddItem(_equipData.bgId, _sceneObj, _needSetMask);
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}
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else
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{
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@@ -199,9 +225,9 @@ namespace GFGGame
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{
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int count = 0;
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int firstTeshuId = 0;
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- for (int i = 0; i < _equipDatas.Count; i++)
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+ for (int i = 0; i < _equipData.equipDatas.Count; i++)
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{
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- int itemID = (int)_equipDatas[i];
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+ int itemID = (int)_equipData.equipDatas[i];
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int subType = ItemUtilCS.GetItemSubType(itemID);
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if (subType == type
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|| (type == ConstDressUpItemType.LIAN_YI_QUN && (subType == ConstDressUpItemType.SHANG_YI || subType == ConstDressUpItemType.XIA_ZHUANG || subType == ConstDressUpItemType.NEI_DA))
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@@ -230,7 +256,7 @@ namespace GFGGame
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private void checkDefaultItem()
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{
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- if (!IsSuitPic)
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+ if (!IsAction)
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{
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//检查默认资源
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//是否有头发
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@@ -247,9 +273,9 @@ namespace GFGGame
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bool hasNeiDaDefault = false;
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//是否有默认下装
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bool hasXiaZhuangDefault = false;
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- for (int i = 0; i < _equipDatas.Count; i++)
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+ for (int i = 0; i < _equipData.equipDatas.Count; i++)
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{
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- int itemID = (int)_equipDatas[i];
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+ int itemID = (int)_equipData.equipDatas[i];
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int subType = ItemUtilCS.GetItemSubType(itemID);
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if (subType == (int)ConstDressUpItemType.FA_XING)
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{
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@@ -307,11 +333,11 @@ namespace GFGGame
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}
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}
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}
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- private void UpdatePicAction()
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+ private void UpdateBody()
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{
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- if (IsSuitPic)
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+ if (IsAction)
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{
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- SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
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+ SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_equipData.suitId);
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var hasAniRes = !string.IsNullOrEmpty(suitCfg.aniRes);
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var res = hasAniRes ? suitCfg.aniRes : suitCfg.picRes;
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DressUpUtil.UpdateBody(res, _sceneObj, hasAniRes, suitCfg.effRes);
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@@ -324,8 +350,8 @@ namespace GFGGame
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public void TakeOffAll(bool checkDefault = true)
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{
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- _suitId = 0;
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- _isPic = false;
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+ _equipData.suitId = 0;
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+ _equipData.isAction = false;
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// AddOrRemove(propID, false, true);
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var tempList = equipDatas;
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foreach (int itemID in tempList)
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@@ -335,11 +361,11 @@ namespace GFGGame
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if (checkDefault)
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{
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checkDefaultItem();
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- UpdatePicAction();
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+ UpdateBody();
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}
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RoleLevelCfg roleLevelCfg = RoleLevelCfgArray.Instance.GetCfg(GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
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FightDataManager.Instance.score = roleLevelCfg.baseScore;
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- foreach (int itemId in _equipDatas)
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+ foreach (int itemId in _equipData.equipDatas)
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{
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FightDataManager.Instance.score += ItemDataManager.GetItemAdditionScore(itemId, InstanceZonesDataManager.currentScoreType, InstanceZonesDataManager.currentFightTags);
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}
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@@ -351,9 +377,9 @@ namespace GFGGame
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{
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return;
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}
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- SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
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- _isPic = !_isPic;
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- if (_isPic)
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+ SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_equipData.suitId);
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+ _equipData.isAction = !_equipData.isAction;
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+ if (IsAction)
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{
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var tempList = equipDatas;
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foreach (int itemID in tempList)
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@@ -377,59 +403,27 @@ namespace GFGGame
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}
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}
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checkDefaultItem();
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- UpdatePicAction();
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+ UpdateBody();
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}
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public void TryCancelSuit(int itemID)
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{
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- if (_suitId > 0)
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+ if (_equipData.suitId > 0)
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{
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if (!DressUpMenuItemDataManager.CheckIsSceneType(itemID))
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{
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- if (_isPic)
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+ if (_equipData.isAction)
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{
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ChangeAction();
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}
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- _suitId = 0;
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+ _equipData.suitId = 0;
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}
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}
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}
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- public bool IsSuitPic
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- {
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- get
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- {
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- return _suitId > 0 && _isPic;
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- }
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- }
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-
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- public bool HasSuitPicRes
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- {
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- get
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- {
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- if (_suitId > 0)
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- {
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- SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
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- if (suitCfg.picRes != null && suitCfg.picRes.Length > 0)
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- {
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- return true;
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- }
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- }
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- return false;
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- }
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- }
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public void UpdateRole()
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{
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- var tempEquipDatas = equipDatas.GetRange(0, equipDatas.Count);
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- TakeOffAll(false);
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- int count = tempEquipDatas.Count;
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- for (int i = 0; i < count; i++)
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- {
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- int itemID = (int)equipDatas[i];
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- AddOrRemove(itemID, false, true);
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- }
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- checkDefaultItem();
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- UpdatePicAction();
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+ PutOnEquipData(GetEquiptDataClone());
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}
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/// <summary>
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@@ -443,14 +437,14 @@ namespace GFGGame
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/// <param name="CheckOwn">是否只显示主角拥有的部件</param>
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public void PutOnSuitCfg(int id, bool checkPic, bool noSceneType, int[] excludeType = null, bool showOptional = true, bool CheckOwn = true)
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{
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- if (_suitId == id)
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+ if (_equipData.suitId == id)
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{
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return;
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}
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TakeOffAll(false);
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- _suitId = id;
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- _isPic = HasSuitPicRes && checkPic;
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- SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
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+ _equipData.suitId = id;
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+ _equipData.isAction = HasSuitPicRes && checkPic;
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+ SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_equipData.suitId);
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List<int> items = new List<int>(suitCfg.partsArr);
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if (showOptional)
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{
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@@ -467,7 +461,7 @@ namespace GFGGame
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{
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bool isSceneType = DressUpMenuItemDataManager.CheckIsSceneType(itemID);
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subType = ItemUtilCS.GetItemSubType(itemID);
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- if (!_isPic || isSceneType)
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+ if (!_equipData.isAction || isSceneType)
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{
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if (!noSceneType || !isSceneType)
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{
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@@ -480,44 +474,44 @@ namespace GFGGame
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}
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}
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checkDefaultItem();
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- UpdatePicAction();
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+ UpdateBody();
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}
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public void PutOnSuitSavedByPos(int index, bool showBg = true)
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{
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CustomSuitData suitSavedData = CustomSuitDataManager.GetSuitList(index);
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- PutOnSuitSavedByData(suitSavedData, showBg);
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+ PutOnEquipData(suitSavedData.EquipData, showBg);
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}
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- public void PutOnSuitSavedByData(CustomSuitData suitSavedData, bool showBg = true)
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+ public void PutOnEquipData(EquipData equipData, bool showBg = true)
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{
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TakeOffAll(false);
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- if (showBg && suitSavedData.bg > 0)
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+ if (showBg && equipData.bgId > 0)
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{
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- AddOrRemove(suitSavedData.bg, false);
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+ AddOrRemove(equipData.bgId, false);
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}
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- foreach (int itemID in suitSavedData.equipDatas)
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+ foreach (int itemID in equipData.equipDatas)
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{
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AddOrRemove(itemID, false, true);
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}
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- _suitId = suitSavedData.suitId;
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- _isPic = suitSavedData.pic;
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+ _equipData.suitId = equipData.suitId;
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+ _equipData.isAction = equipData.isAction;
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checkDefaultItem();
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- UpdatePicAction();
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+ UpdateBody();
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}
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public void PutOnSuitSavedInFight(int index)
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{
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TakeOffAll(false);
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CustomSuitData suitSavedData = CustomSuitDataManager.GetSuitList(index);
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- if (suitSavedData.suitId > 0)
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+ if (suitSavedData.EquipData.suitId > 0)
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{
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- PutOnSuitCfg(suitSavedData.suitId, false, true);
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+ PutOnSuitCfg(suitSavedData.EquipData.suitId, false, true);
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}
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else
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{
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- foreach (int itemID in suitSavedData.equipDatas)
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+ foreach (int itemID in suitSavedData.EquipData.equipDatas)
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{
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if (!DressUpMenuItemDataManager.CheckIsSceneType(itemID))
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{
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@@ -537,19 +531,19 @@ namespace GFGGame
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{
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TakeOffAll(false);
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CustomSuitData suitSavedData = CustomSuitDataManager.CreateDefaultSuitData(0);
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- foreach (int itemID in suitSavedData.equipDatas)
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+ foreach (int itemID in suitSavedData.EquipData.equipDatas)
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{
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AddOrRemove(itemID, false, true);
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}
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if (withBg)
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{
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- if (suitSavedData.bg > 0)
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+ if (suitSavedData.EquipData.bgId > 0)
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{
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- AddOrRemove(suitSavedData.bg, false);
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+ AddOrRemove(suitSavedData.EquipData.bgId, false);
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}
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}
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checkDefaultItem();
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- UpdatePicAction();
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+ UpdateBody();
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}
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public void PutOnRecommendItems()
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@@ -662,7 +656,7 @@ namespace GFGGame
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AddOrRemove(itemID, false, true);
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}
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checkDefaultItem();
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- UpdatePicAction();
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+ UpdateBody();
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}
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private int CheckIndex(int _subType, List<int> recommendList)
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{
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