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@@ -3,7 +3,7 @@ using UnityEngine;
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namespace GFGGame
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{
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- public class ConstCardRarity
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+ public class ConstCardRarity_Type
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{
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public const int Rarity_TIAN = 4;
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@@ -22,15 +22,15 @@ namespace GFGGame
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public static SortedList CardRarityList()
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{
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- if (ConstCardRarity._cardRarityList == null)
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+ if (ConstCardRarity_Type._cardRarityList == null)
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{
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- ConstCardRarity._cardRarityList = new SortedList();
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- ConstCardRarity._cardRarityList.Add(ConstCardRarity.Rarity_HUANG, ConstCardRarity.TITLE_HUANG);
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- ConstCardRarity._cardRarityList.Add(ConstCardRarity.Rarity_XUAN, ConstCardRarity.TITLE_XUAN);
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- ConstCardRarity._cardRarityList.Add(ConstCardRarity.Rarity_DI, ConstCardRarity.TITLE_DI);
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- ConstCardRarity._cardRarityList.Add(ConstCardRarity.Rarity_TIAN, ConstCardRarity.TITLE_TIAN);
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+ ConstCardRarity_Type._cardRarityList = new SortedList();
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+ ConstCardRarity_Type._cardRarityList.Add(ConstCardRarity_Type.Rarity_HUANG, ConstCardRarity_Type.TITLE_HUANG);
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+ ConstCardRarity_Type._cardRarityList.Add(ConstCardRarity_Type.Rarity_XUAN, ConstCardRarity_Type.TITLE_XUAN);
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+ ConstCardRarity_Type._cardRarityList.Add(ConstCardRarity_Type.Rarity_DI, ConstCardRarity_Type.TITLE_DI);
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+ ConstCardRarity_Type._cardRarityList.Add(ConstCardRarity_Type.Rarity_TIAN, ConstCardRarity_Type.TITLE_TIAN);
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}
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- return ConstCardRarity._cardRarityList;
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+ return ConstCardRarity_Type._cardRarityList;
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}
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}
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}
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