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@@ -602,7 +602,6 @@ namespace GFGGame
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{
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shangyiIndex = i;
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continue;
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-
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}
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if (subType == ConstDressUpItemType.XIA_ZHUANG)
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{
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@@ -617,28 +616,6 @@ namespace GFGGame
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}
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}
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- //推荐搭配自动穿必穿品
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- if (fightCfg.needItemId > 0 && DressUpMenuItemDataManager.CheckHasItem(fightCfg.needItemId) && recommendList.IndexOf(fightCfg.needItemId) < 0)
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- {
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- int subType = ItemUtilCS.GetItemSubType(fightCfg.needItemId);
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- for (int i = 0; i < recommendList.Count; i++)
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- {
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- int recommendSubType = ItemUtilCS.GetItemSubType(recommendList[i]);
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- if (recommendSubType == subType)
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- {
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- recommendList.RemoveAt(i);
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- break;
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- }
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- }
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- recommendList.Add(fightCfg.needItemId);
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- }
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- else if (fightCfg.needSuitId > 0 && DressUpMenuSuitDataManager.CheckHaveSuit(fightCfg.needSuitId))
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- {
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- recommendList.Clear();
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- SuitCfg cfg = SuitCfgArray.Instance.GetCfg(fightCfg.needSuitId);
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- recommendList.AddRange(cfg.partsArr);
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- }
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-
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if (liangyiqunIndex >= 0 && (shangyiIndex >= 0 || xiazhuangIndex >= 0))
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{
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if (shangyiIndex < 0 && xiazhuangIndex >= 0) recommendList.RemoveAt(xiazhuangIndex);//上衣下装只有一件,则保留连衣裙
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@@ -655,12 +632,16 @@ namespace GFGGame
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{
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if (subType == ConstDressUpItemType.LIAN_YI_QUN)
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{
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+ shangyiIndex = CheckIndex(ConstDressUpItemType.SHANG_YI, recommendList);
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if (shangyiIndex >= 0) recommendList.RemoveAt(shangyiIndex);
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+ xiazhuangIndex = CheckIndex(ConstDressUpItemType.XIA_ZHUANG, recommendList);
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if (xiazhuangIndex >= 0) recommendList.RemoveAt(xiazhuangIndex);
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+ neidaIndex = CheckIndex(ConstDressUpItemType.NEI_DA, recommendList);
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if (neidaIndex >= 0) recommendList.RemoveAt(neidaIndex);
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}
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else if (subType == ConstDressUpItemType.SHANG_YI || subType == ConstDressUpItemType.XIA_ZHUANG || subType == ConstDressUpItemType.NEI_DA)
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{
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+ liangyiqunIndex = CheckIndex(ConstDressUpItemType.LIAN_YI_QUN, recommendList);
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if (liangyiqunIndex >= 0) recommendList.RemoveAt(liangyiqunIndex);
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}
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}
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@@ -668,17 +649,42 @@ namespace GFGGame
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{
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if (lianyiqunScore > shangyiScore + xiazhuangScore + neidaScore)
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{
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+ shangyiIndex = CheckIndex(ConstDressUpItemType.SHANG_YI, recommendList);
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if (shangyiIndex >= 0) recommendList.RemoveAt(shangyiIndex);
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+ xiazhuangIndex = CheckIndex(ConstDressUpItemType.XIA_ZHUANG, recommendList);
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if (xiazhuangIndex >= 0) recommendList.RemoveAt(xiazhuangIndex);
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+ neidaIndex = CheckIndex(ConstDressUpItemType.NEI_DA, recommendList);
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if (neidaIndex >= 0) recommendList.RemoveAt(neidaIndex);
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}
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else
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{
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+ liangyiqunIndex = CheckIndex(ConstDressUpItemType.LIAN_YI_QUN, recommendList);
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if (liangyiqunIndex >= 0) recommendList.RemoveAt(liangyiqunIndex);
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}
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}
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}
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}
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+ //推荐搭配自动穿必穿品
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+ if (fightCfg.needItemId > 0 && DressUpMenuItemDataManager.CheckHasItem(fightCfg.needItemId) && recommendList.IndexOf(fightCfg.needItemId) < 0)
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+ {
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+ int subType = ItemUtilCS.GetItemSubType(fightCfg.needItemId);
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+ for (int i = 0; i < recommendList.Count; i++)
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+ {
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+ int recommendSubType = ItemUtilCS.GetItemSubType(recommendList[i]);
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+ if (recommendSubType == subType)
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+ {
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+ recommendList.RemoveAt(i);
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+ break;
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+ }
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+ }
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+ recommendList.Add(fightCfg.needItemId);
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+ }
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+ else if (fightCfg.needSuitId > 0 && DressUpMenuSuitDataManager.CheckHaveSuit(fightCfg.needSuitId))
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+ {
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+ recommendList.Clear();
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+ SuitCfg cfg = SuitCfgArray.Instance.GetCfg(fightCfg.needSuitId);
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+ recommendList.AddRange(cfg.partsArr);
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+ }
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foreach (int itemID in recommendList)
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{
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AddOrRemove(itemID, false, true);
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@@ -686,7 +692,19 @@ namespace GFGGame
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checkDefaultItem();
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UpdatePicAction();
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}
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+ private int CheckIndex(int _subType, List<int> recommendList)
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+ {
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+ for (int i = 0; i < recommendList.Count; i++)
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+ {
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+ int itemSubType = ItemUtilCS.GetItemSubType(recommendList[i]);
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+ if (itemSubType == _subType)
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+ {
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+ return i;
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+ }
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+ }
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+ return -1;
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+ }
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public bool CheckEquipedFightNeeded()
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{
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StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
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