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@@ -142,9 +142,9 @@ namespace GFGGame
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LuckyBoxDataManager.Instance.currentBoxId = boxId;
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bool actLimitTsyOpen = LuckyBoxDataManager.Instance.GetActLimitTsyOpen();
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- if (LuckyBoxDataManager.Instance.currentBoxId == _activeBoxId)
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+ if (_activeBoxId > 0)
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Timers.inst.Add(1, 0, CheckTime);
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- else if (actLimitTsyOpen && LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_2)
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+ if (actLimitTsyOpen)// && LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_2
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Timers.inst.Add(1, 0, UpdateTime);
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_curIndex = LuckyBoxDataManager.Instance.luckyBoxIds.IndexOf(boxId);
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