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				@@ -142,9 +142,9 @@ namespace GFGGame 
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				             LuckyBoxDataManager.Instance.currentBoxId = boxId; 
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				             bool actLimitTsyOpen = LuckyBoxDataManager.Instance.GetActLimitTsyOpen(); 
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				-            if (LuckyBoxDataManager.Instance.currentBoxId == _activeBoxId) 
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				+            if (_activeBoxId > 0) 
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				                 Timers.inst.Add(1, 0, CheckTime); 
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				-            else if (actLimitTsyOpen && LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_2) 
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				+            if (actLimitTsyOpen)// && LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_2 
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				                 Timers.inst.Add(1, 0, UpdateTime); 
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				             _curIndex = LuckyBoxDataManager.Instance.luckyBoxIds.IndexOf(boxId); 
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