| 
					
				 | 
			
			
				@@ -20,6 +20,7 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 return _equipData.bgId; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         public int suitId 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             get 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -51,6 +52,7 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 return false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         public List<int> equipDatas 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             get 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -111,6 +113,7 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 FightDataManager.Instance.score -= ItemDataManager.GetItemAdditionScore(value, InstanceZonesDataManager.currentScoreType, InstanceZonesDataManager.currentFightTags); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         //检测当前穿戴是否是一件完整套装,且只穿了一件套装,返回套装id 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         public int CheckCurDressIsSuit() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         { 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -143,6 +146,7 @@ namespace GFGGame 
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				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             return dressSuitId; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         /// <summary> 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         /// 仅判断换装部件是否已穿着 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         /// </summary> 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -333,7 +337,13 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        private void UpdateBody() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private void InitRoleView() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private void UpdateBodyView() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             if (IsAction) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             { 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -361,7 +371,7 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             if (checkDefault) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 checkDefaultItem(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                UpdateBody(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                UpdateBodyView(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             RoleLevelCfg roleLevelCfg = RoleLevelCfgArray.Instance.GetCfg(GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             FightDataManager.Instance.score = roleLevelCfg.baseScore; 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -382,11 +392,12 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             if (IsAction) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 var tempList = equipDatas; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                foreach (int itemID in tempList) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                foreach (int itemId in tempList) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    if (!DressUpMenuItemDataManager.CheckIsSceneType(itemID)) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    bool replaceableByAction = DressUpMenuSuitDataManager.CheckItemReaplaceableByAction(itemId, suitId); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    if (!DressUpMenuItemDataManager.CheckIsSceneType(itemId) && !replaceableByAction) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                     { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        AddOrRemove(itemID, false, false, true); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        AddOrRemove(itemId, false, false, true); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                     } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -396,14 +407,15 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 int[] items = suitCfg.partsArr; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 foreach (int itemId in items) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    if (!DressUpMenuItemDataManager.CheckIsSceneType(itemId)) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    bool replaceableByAction = DressUpMenuSuitDataManager.CheckItemReaplaceableByAction(itemId, suitId); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    if (!DressUpMenuItemDataManager.CheckIsSceneType(itemId) || replaceableByAction) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                     { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                         AddOrRemove(itemId, false, true); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                     } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             checkDefaultItem(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            UpdateBody(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            UpdateBodyView(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         public void TryCancelSuit(int itemID) 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -421,7 +433,7 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public void UpdateRole() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public void UpdateRoleView() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             PutOnEquipData(GetEquiptDataClone()); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -455,26 +467,27 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             int subType = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            foreach (int itemID in items) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            foreach (int itemId in items) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                if (!CheckOwn || DressUpMenuItemDataManager.CheckHasItem(itemID)) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                if (!CheckOwn || DressUpMenuItemDataManager.CheckHasItem(itemId)) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    bool isSceneType = DressUpMenuItemDataManager.CheckIsSceneType(itemID); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    subType = ItemUtilCS.GetItemSubType(itemID); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    if (!_equipData.isAction || isSceneType) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    bool isSceneType = DressUpMenuItemDataManager.CheckIsSceneType(itemId); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    subType = ItemUtilCS.GetItemSubType(itemId); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    bool replaceableByAction = DressUpMenuSuitDataManager.CheckItemReaplaceableByAction(itemId, suitId); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    if (!_equipData.isAction || isSceneType || replaceableByAction) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                     { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                         if (!noSceneType || !isSceneType) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                         { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                             if (excludeType == null || Array.IndexOf(excludeType, subType) < 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                             { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                                AddOrRemove(itemID, false, true); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                                AddOrRemove(itemId, false, true); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                     } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             checkDefaultItem(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            UpdateBody(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            UpdateBodyView(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				          
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         public void PutOnSuitSavedByPos(int index, bool showBg = true) 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -498,192 +511,38 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _equipData.suitId = equipData.suitId; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _equipData.isAction = equipData.isAction; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             checkDefaultItem(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            UpdateBody(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            UpdateBodyView(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public void PutOnSuitSavedInFight(int index) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            TakeOffAll(false); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            CustomSuitData suitSavedData = CustomSuitDataManager.GetSuitList(index); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            if (suitSavedData.EquipData.suitId > 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                PutOnSuitCfg(suitSavedData.EquipData.suitId, false, true); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            else 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                foreach (int itemID in suitSavedData.EquipData.equipDatas) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    if (!DressUpMenuItemDataManager.CheckIsSceneType(itemID)) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        AddOrRemove(itemID, false, true); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                checkDefaultItem(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        // public void PutOnCurrentSuitSaved() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        // { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        //     PutOnSuitSaved(CustomSuitDataManager.currentIndex); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        // } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public void PutOnDefaultSuitSaved(bool withBg = true) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public void PutOnDefaultSuitSaved(bool showBg = true) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             TakeOffAll(false); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            CustomSuitData suitSavedData = CustomSuitDataManager.CreateDefaultSuitData(0); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            foreach (int itemID in suitSavedData.EquipData.equipDatas) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            var equipData = EquipData.CreateDefault(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            foreach (int itemID in equipData.equipDatas) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 AddOrRemove(itemID, false, true); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            if (withBg) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (showBg) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                if (suitSavedData.EquipData.bgId > 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                if (equipData.bgId > 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    AddOrRemove(suitSavedData.EquipData.bgId, false); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    AddOrRemove(equipData.bgId, false); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             checkDefaultItem(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            UpdateBody(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            UpdateBodyView(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public void PutOnRecommendItems() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public void PutOnItemList(List<int> itemList) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             TakeOffAll(false); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            List<int> recommendList = DressUpMenuItemDataManager.GetRecommendItemList(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            int liangyiqunIndex = -1; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            int shangyiIndex = -1; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            int xiazhuangIndex = -1; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            int neidaIndex = -1; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            for (int i = 0; i < recommendList.Count; i++) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                int subType = ItemUtilCS.GetItemSubType(recommendList[i]); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                if (subType == ConstDressUpItemType.LIAN_YI_QUN) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    liangyiqunIndex = i; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    continue; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                if (subType == ConstDressUpItemType.SHANG_YI) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    shangyiIndex = i; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    continue; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                if (subType == ConstDressUpItemType.XIA_ZHUANG) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    xiazhuangIndex = i; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    continue; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                if (subType == ConstDressUpItemType.NEI_DA) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    neidaIndex = i; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    continue; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            if (liangyiqunIndex >= 0 && (shangyiIndex >= 0 || xiazhuangIndex >= 0)) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                if (shangyiIndex < 0 && xiazhuangIndex >= 0) recommendList.RemoveAt(xiazhuangIndex);//上衣下装只有一件,则保留连衣裙 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                if (xiazhuangIndex < 0 && shangyiIndex >= 0) recommendList.RemoveAt(shangyiIndex); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                if (shangyiIndex >= 0 && xiazhuangIndex >= 0)//同时拥有上衣、下装、连衣裙 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    int lianyiqunScore = ItemDataManager.GetItemAdditionScore(recommendList[liangyiqunIndex], InstanceZonesDataManager.currentScoreType); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    int shangyiScore = ItemDataManager.GetItemAdditionScore(recommendList[shangyiIndex], InstanceZonesDataManager.currentScoreType); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    int xiazhuangScore = ItemDataManager.GetItemAdditionScore(recommendList[xiazhuangIndex], InstanceZonesDataManager.currentScoreType); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    int neidaScore = neidaIndex >= 0 ? ItemDataManager.GetItemAdditionScore(recommendList[neidaIndex], InstanceZonesDataManager.currentScoreType) : 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    int subType = ItemUtilCS.GetItemSubType(fightCfg.needItemId); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    if (fightCfg.needItemId > 0 && recommendList.IndexOf(fightCfg.needItemId) >= 0 && (subType == ConstDressUpItemType.SHANG_YI || subType == ConstDressUpItemType.XIA_ZHUANG || subType == ConstDressUpItemType.NEI_DA || subType == ConstDressUpItemType.LIAN_YI_QUN))//推荐列表里有必需品且,必需品类型为上衣或下装或连衣裙,有先穿戴必须品,其次穿戴高分服装 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        if (subType == ConstDressUpItemType.LIAN_YI_QUN) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                            shangyiIndex = CheckIndex(ConstDressUpItemType.SHANG_YI, recommendList); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                            if (shangyiIndex >= 0) recommendList.RemoveAt(shangyiIndex); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                            xiazhuangIndex = CheckIndex(ConstDressUpItemType.XIA_ZHUANG, recommendList); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                            if (xiazhuangIndex >= 0) recommendList.RemoveAt(xiazhuangIndex); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                            neidaIndex = CheckIndex(ConstDressUpItemType.NEI_DA, recommendList); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                            if (neidaIndex >= 0) recommendList.RemoveAt(neidaIndex); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        else if (subType == ConstDressUpItemType.SHANG_YI || subType == ConstDressUpItemType.XIA_ZHUANG || subType == ConstDressUpItemType.NEI_DA) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                            liangyiqunIndex = CheckIndex(ConstDressUpItemType.LIAN_YI_QUN, recommendList); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                            if (liangyiqunIndex >= 0) recommendList.RemoveAt(liangyiqunIndex); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    else 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        if (lianyiqunScore > shangyiScore + xiazhuangScore + neidaScore) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                            shangyiIndex = CheckIndex(ConstDressUpItemType.SHANG_YI, recommendList); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                            if (shangyiIndex >= 0) recommendList.RemoveAt(shangyiIndex); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                            xiazhuangIndex = CheckIndex(ConstDressUpItemType.XIA_ZHUANG, recommendList); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                            if (xiazhuangIndex >= 0) recommendList.RemoveAt(xiazhuangIndex); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                            neidaIndex = CheckIndex(ConstDressUpItemType.NEI_DA, recommendList); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                            if (neidaIndex >= 0) recommendList.RemoveAt(neidaIndex); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        else 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                            liangyiqunIndex = CheckIndex(ConstDressUpItemType.LIAN_YI_QUN, recommendList); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                            if (liangyiqunIndex >= 0) recommendList.RemoveAt(liangyiqunIndex); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            //推荐搭配自动穿必穿品 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            if (fightCfg.needItemId > 0 && DressUpMenuItemDataManager.CheckHasItem(fightCfg.needItemId) && recommendList.IndexOf(fightCfg.needItemId) < 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                int subType = ItemUtilCS.GetItemSubType(fightCfg.needItemId); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                for (int i = 0; i < recommendList.Count; i++) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    int recommendSubType = ItemUtilCS.GetItemSubType(recommendList[i]); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    if (recommendSubType == subType) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        recommendList.RemoveAt(i); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        break; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                recommendList.Add(fightCfg.needItemId); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            else if (fightCfg.needSuitId > 0 && DressUpMenuSuitDataManager.CheckHaveSuit(fightCfg.needSuitId)) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                recommendList.Clear(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                SuitCfg cfg = SuitCfgArray.Instance.GetCfg(fightCfg.needSuitId); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                recommendList.AddRange(cfg.partsArr); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            foreach (int itemID in recommendList) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            foreach (int itemID in itemList) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 AddOrRemove(itemID, false, true); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             checkDefaultItem(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            UpdateBody(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        private int CheckIndex(int _subType, List<int> recommendList) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            for (int i = 0; i < recommendList.Count; i++) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                int itemSubType = ItemUtilCS.GetItemSubType(recommendList[i]); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                if (itemSubType == _subType) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    return i; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            return -1; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public bool CheckEquipedFightNeeded() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            if (fightCfg.needItemId > 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                return CheckDressUpItemIsOn(fightCfg.needItemId); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            else if (fightCfg.needSuitId > 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                return CheckSuitIsOn(fightCfg.needSuitId); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            return true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            UpdateBodyView(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         public int GetItemIdBuyType(int subType) 
			 |