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@@ -391,7 +391,7 @@ namespace GFGGame
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GLoader loaCard = _ui.m_comImgCard.m_ComCardImgRes.m_loaCard;
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loaCard.url = ResPathUtil.GetCardPath(_cardData.resources[_cardData.resIndex]);
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- comCardImgResTargetSize = new Vector2(Screen.height * CardDataManager.CardResInitWidth / CardDataManager.CardResInitHight, Screen.height);
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+ comCardImgResTargetSize = new Vector2((ViewGlobal.GetRealTopOffset() + _ui.target.height) * CardDataManager.CardResInitWidth / CardDataManager.CardResInitHight, (ViewGlobal.GetRealTopOffset() + _ui.target.height));
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imgIniWidth = CardDataManager.CardResInitWidth * imgInitHight / CardDataManager.CardResInitHight;
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_cardScale = imgIniWidth < _ui.target.width ? _ui.target.width / CardDataManager.CardResInitWidth : imgInitHight / CardDataManager.CardResInitHight;
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@@ -1362,7 +1362,7 @@ namespace GFGGame
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private void AdaptScreen()
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{
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_ui.m_comImgCard.target.SetXY(_ui.m_comImgCard.target.x, _ui.m_comImgCard.target.y - ViewGlobal.GetRealTopOffset());
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- _ui.m_comImgCard.target.SetSize(_ui.m_comImgCard.target.width, Screen.height);
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+ _ui.m_comImgCard.target.SetSize(_ui.m_comImgCard.target.width, ViewGlobal.GetRealTopOffset() + _ui.target.height);
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}
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}
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}
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