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@@ -13,18 +13,18 @@ namespace GFGGame
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private int count = 0;//套装当前拥有的部件数量
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private int totalCount = 1;
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- //private EffectUI _effectUI1;
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- //private EffectUI _effectUI2;
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- //private EffectUI _effectUI3;
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+ private EffectUI _effectUI1;
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+ private EffectUI _effectUI2;
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+ private EffectUI _effectUI3;
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public override void Dispose()
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{
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- //EffectUIPool.Recycle(_effectUI1);
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- //_effectUI1 = null;
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- //EffectUIPool.Recycle(_effectUI2);
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- //_effectUI2 = null;
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- //EffectUIPool.Recycle(_effectUI3);
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- //_effectUI3 = null;
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+ EffectUIPool.Recycle(_effectUI1);
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+ _effectUI1 = null;
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+ EffectUIPool.Recycle(_effectUI2);
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+ _effectUI2 = null;
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+ EffectUIPool.Recycle(_effectUI3);
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+ _effectUI3 = null;
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if (_ui != null)
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{
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_ui.Dispose();
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@@ -42,9 +42,9 @@ namespace GFGGame
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isfullScreen = true;
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_ui.m_loaBg.onTouchBegin.Add(OnClickBg);
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- //_effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_topEffect, "ui_LuckyBox", "SJJD_CradUp");
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- //_effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_probarEffect, "ui_LuckyBox", "SJJD_CradUP_once");
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- //_effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_downEffect, "ui_LuckyBox", "SJJD_CradDown");
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+ _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_topEffect, "ui_LuckyBox", "SJJD_CradUp");
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+ _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_probarEffect, "ui_LuckyBox", "SJJD_CradUP_once");
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+ _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_downEffect, "ui_LuckyBox", "SJJD_CradDown");
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}
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protected override void OnShown()
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{
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