|  | @@ -13,18 +13,18 @@ namespace GFGGame
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				|  |  |          private int count = 0;//套装当前拥有的部件数量
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				|  |  |          private int totalCount = 1;
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				|  |  |  
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				|  |  | -        //private EffectUI _effectUI1;
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				|  |  | -        //private EffectUI _effectUI2;
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				|  |  | -        //private EffectUI _effectUI3;
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				|  |  | +        private EffectUI _effectUI1;
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				|  |  | +        private EffectUI _effectUI2;
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				|  |  | +        private EffectUI _effectUI3;
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				|  |  |  
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				|  |  |          public override void Dispose()
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				|  |  |          {
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				|  |  | -            //EffectUIPool.Recycle(_effectUI1);
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				|  |  | -            //_effectUI1 = null;
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				|  |  | -            //EffectUIPool.Recycle(_effectUI2);
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				|  |  | -            //_effectUI2 = null;
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				|  |  | -            //EffectUIPool.Recycle(_effectUI3);
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				|  |  | -            //_effectUI3 = null;
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				|  |  | +            EffectUIPool.Recycle(_effectUI1);
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				|  |  | +            _effectUI1 = null;
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				|  |  | +            EffectUIPool.Recycle(_effectUI2);
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				|  |  | +            _effectUI2 = null;
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				|  |  | +            EffectUIPool.Recycle(_effectUI3);
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				|  |  | +            _effectUI3 = null;
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				|  |  |              if (_ui != null)
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				|  |  |              {
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				|  |  |                  _ui.Dispose();
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				|  | @@ -42,9 +42,9 @@ namespace GFGGame
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				|  |  |              isfullScreen = true;
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				|  |  |              _ui.m_loaBg.onTouchBegin.Add(OnClickBg);
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				|  |  |  
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				|  |  | -            //_effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_topEffect, "ui_LuckyBox", "SJJD_CradUp");
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				|  |  | -            //_effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_probarEffect, "ui_LuckyBox", "SJJD_CradUP_once");
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				|  |  | -            //_effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_downEffect, "ui_LuckyBox", "SJJD_CradDown");
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				|  |  | +            _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_topEffect, "ui_LuckyBox", "SJJD_CradUp");
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				|  |  | +            _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_probarEffect, "ui_LuckyBox", "SJJD_CradUP_once");
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				|  |  | +            _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_downEffect, "ui_LuckyBox", "SJJD_CradDown");
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				|  |  |          }
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				|  |  |          protected override void OnShown()
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				|  |  |          {
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