|  | @@ -8,12 +8,14 @@ namespace UI.CommonGame
 | 
											
												
													
														|  |      {
 |  |      {
 | 
											
												
													
														|  |          public GComponent target;
 |  |          public GComponent target;
 | 
											
												
													
														|  |          public GLoader m_loaBg;
 |  |          public GLoader m_loaBg;
 | 
											
												
													
														|  | -        public GGraph m_iconEffect;
 |  | 
 | 
											
												
													
														|  |          public GLoader m_iconBg;
 |  |          public GLoader m_iconBg;
 | 
											
												
													
														|  |          public GLoader m_icon;
 |  |          public GLoader m_icon;
 | 
											
												
													
														|  |          public GLoader m_iconBgDown;
 |  |          public GLoader m_iconBgDown;
 | 
											
												
													
														|  |          public GProgressBar m_probar;
 |  |          public GProgressBar m_probar;
 | 
											
												
													
														|  |          public GTextField m_txtName;
 |  |          public GTextField m_txtName;
 | 
											
												
													
														|  | 
 |  | +        public GGraph m_topEffect;
 | 
											
												
													
														|  | 
 |  | +        public GGraph m_probarEffect;
 | 
											
												
													
														|  | 
 |  | +        public GGraph m_downEffect;
 | 
											
												
													
														|  |          public Transition m_t_open;
 |  |          public Transition m_t_open;
 | 
											
												
													
														|  |          public Transition m_t_close;
 |  |          public Transition m_t_close;
 | 
											
												
													
														|  |          public const string URL = "ui://eg2y0ldpcbywtqq";
 |  |          public const string URL = "ui://eg2y0ldpcbywtqq";
 | 
											
										
											
												
													
														|  | @@ -64,24 +66,28 @@ namespace UI.CommonGame
 | 
											
												
													
														|  |          private void Init(GComponent comp)
 |  |          private void Init(GComponent comp)
 | 
											
												
													
														|  |          {
 |  |          {
 | 
											
												
													
														|  |              m_loaBg = (GLoader)comp.GetChild("loaBg");
 |  |              m_loaBg = (GLoader)comp.GetChild("loaBg");
 | 
											
												
													
														|  | -            m_iconEffect = (GGraph)comp.GetChild("iconEffect");
 |  | 
 | 
											
												
													
														|  |              m_iconBg = (GLoader)comp.GetChild("iconBg");
 |  |              m_iconBg = (GLoader)comp.GetChild("iconBg");
 | 
											
												
													
														|  |              m_icon = (GLoader)comp.GetChild("icon");
 |  |              m_icon = (GLoader)comp.GetChild("icon");
 | 
											
												
													
														|  |              m_iconBgDown = (GLoader)comp.GetChild("iconBgDown");
 |  |              m_iconBgDown = (GLoader)comp.GetChild("iconBgDown");
 | 
											
												
													
														|  |              m_probar = (GProgressBar)comp.GetChild("probar");
 |  |              m_probar = (GProgressBar)comp.GetChild("probar");
 | 
											
												
													
														|  |              m_txtName = (GTextField)comp.GetChild("txtName");
 |  |              m_txtName = (GTextField)comp.GetChild("txtName");
 | 
											
												
													
														|  | 
 |  | +            m_topEffect = (GGraph)comp.GetChild("topEffect");
 | 
											
												
													
														|  | 
 |  | +            m_probarEffect = (GGraph)comp.GetChild("probarEffect");
 | 
											
												
													
														|  | 
 |  | +            m_downEffect = (GGraph)comp.GetChild("downEffect");
 | 
											
												
													
														|  |              m_t_open = comp.GetTransition("t_open");
 |  |              m_t_open = comp.GetTransition("t_open");
 | 
											
												
													
														|  |              m_t_close = comp.GetTransition("t_close");
 |  |              m_t_close = comp.GetTransition("t_close");
 | 
											
												
													
														|  |          }
 |  |          }
 | 
											
												
													
														|  |          public void Dispose(bool disposeTarget = false)
 |  |          public void Dispose(bool disposeTarget = false)
 | 
											
												
													
														|  |          {
 |  |          {
 | 
											
												
													
														|  |              m_loaBg = null;
 |  |              m_loaBg = null;
 | 
											
												
													
														|  | -            m_iconEffect = null;
 |  | 
 | 
											
												
													
														|  |              m_iconBg = null;
 |  |              m_iconBg = null;
 | 
											
												
													
														|  |              m_icon = null;
 |  |              m_icon = null;
 | 
											
												
													
														|  |              m_iconBgDown = null;
 |  |              m_iconBgDown = null;
 | 
											
												
													
														|  |              m_probar = null;
 |  |              m_probar = null;
 | 
											
												
													
														|  |              m_txtName = null;
 |  |              m_txtName = null;
 | 
											
												
													
														|  | 
 |  | +            m_topEffect = null;
 | 
											
												
													
														|  | 
 |  | +            m_probarEffect = null;
 | 
											
												
													
														|  | 
 |  | +            m_downEffect = null;
 | 
											
												
													
														|  |              m_t_open = null;
 |  |              m_t_open = null;
 | 
											
												
													
														|  |              m_t_close = null;
 |  |              m_t_close = null;
 | 
											
												
													
														|  |              if(disposeTarget && target != null)
 |  |              if(disposeTarget && target != null)
 |