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				@@ -618,7 +618,7 @@ namespace GFGGame 
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				                 _comFosterBottom.m_ctrlFullStar.selectedIndex = 0; 
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				                 // List<CardStarCfg> starCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(_cardData.id); 
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				-                _comFosterBottom.m_btnUpStar.data = 0;//data  0:可以升级,1:材料不足 
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				+                _comFosterBottom.m_btnUpStar.data = 0;//data  0:材料不足,1:可以升级 
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				                 ItemUtil.UpdateItemNeedNum(_comFosterBottom.m_comStarCousumeGold, cardStarCfg.costID, cardStarCfg.costNum); 
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				@@ -626,7 +626,7 @@ namespace GFGGame 
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				                 _comFosterBottom.m_listStarConsume.numItems = cardStarCfg.materiarsArr.Length; 
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				                 _comFosterBottom.m_txtTips.text = _cardData.lv < cardStarCfg.needLv ? string.Format("需等级达到{0}级", cardStarCfg.needLv) : ""; 
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				                 _comFosterBottom.m_comStarCousumeGold.visible = _cardData.lv >= cardStarCfg.needLv; 
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				-                _comFosterBottom.m_btnUpStar.grayed = int.Parse(_comFosterBottom.m_btnUpStar.data.ToString()) == 1 ? true : false; 
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				+                _comFosterBottom.m_btnUpStar.grayed = int.Parse(_comFosterBottom.m_btnUpStar.data.ToString()) == 0 ? true : false; 
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				                 // _comFosterBottom.m_btnUpStar.GetChild("ani").asMovieClip.visible = false;// !_comFosterBottom.m_btnUpStar.grayed; 
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				             } 
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				@@ -713,7 +713,7 @@ namespace GFGGame 
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				             } 
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				             int state = int.Parse(_comFosterBottom.m_btnUpStar.data.ToString()); 
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				-            if (state == 1) 
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				+            if (state == 0) 
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				             { 
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				                 PromptController.Instance.ShowFloatTextPrompt("材料不足"); 
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				                 return; 
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