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@@ -618,7 +618,7 @@ namespace GFGGame
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_comFosterBottom.m_ctrlFullStar.selectedIndex = 0;
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_comFosterBottom.m_ctrlFullStar.selectedIndex = 0;
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// List<CardStarCfg> starCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(_cardData.id);
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// List<CardStarCfg> starCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(_cardData.id);
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- _comFosterBottom.m_btnUpStar.data = 0;//data 0:可以升级,1:材料不足
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+ _comFosterBottom.m_btnUpStar.data = 0;//data 0:材料不足,1:可以升级
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ItemUtil.UpdateItemNeedNum(_comFosterBottom.m_comStarCousumeGold, cardStarCfg.costID, cardStarCfg.costNum);
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ItemUtil.UpdateItemNeedNum(_comFosterBottom.m_comStarCousumeGold, cardStarCfg.costID, cardStarCfg.costNum);
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@@ -626,7 +626,7 @@ namespace GFGGame
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_comFosterBottom.m_listStarConsume.numItems = cardStarCfg.materiarsArr.Length;
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_comFosterBottom.m_listStarConsume.numItems = cardStarCfg.materiarsArr.Length;
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_comFosterBottom.m_txtTips.text = _cardData.lv < cardStarCfg.needLv ? string.Format("需等级达到{0}级", cardStarCfg.needLv) : "";
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_comFosterBottom.m_txtTips.text = _cardData.lv < cardStarCfg.needLv ? string.Format("需等级达到{0}级", cardStarCfg.needLv) : "";
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_comFosterBottom.m_comStarCousumeGold.visible = _cardData.lv >= cardStarCfg.needLv;
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_comFosterBottom.m_comStarCousumeGold.visible = _cardData.lv >= cardStarCfg.needLv;
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- _comFosterBottom.m_btnUpStar.grayed = int.Parse(_comFosterBottom.m_btnUpStar.data.ToString()) == 1 ? true : false;
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+ _comFosterBottom.m_btnUpStar.grayed = int.Parse(_comFosterBottom.m_btnUpStar.data.ToString()) == 0 ? true : false;
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// _comFosterBottom.m_btnUpStar.GetChild("ani").asMovieClip.visible = false;// !_comFosterBottom.m_btnUpStar.grayed;
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// _comFosterBottom.m_btnUpStar.GetChild("ani").asMovieClip.visible = false;// !_comFosterBottom.m_btnUpStar.grayed;
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}
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}
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@@ -713,7 +713,7 @@ namespace GFGGame
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}
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}
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int state = int.Parse(_comFosterBottom.m_btnUpStar.data.ToString());
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int state = int.Parse(_comFosterBottom.m_btnUpStar.data.ToString());
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- if (state == 1)
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+ if (state == 0)
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{
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{
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PromptController.Instance.ShowFloatTextPrompt("材料不足");
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PromptController.Instance.ShowFloatTextPrompt("材料不足");
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return;
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return;
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