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查阅建档

zhaoyang 2 years ago
parent
commit
6550052f2a

+ 19 - 19
GameClient/Assets/Game/HotUpdate/Data/DressUpMenuSuitDataManager.cs

@@ -76,25 +76,25 @@ namespace GFGGame
             }
         }
 
-        public static void GetSuitProgressByItemId(int itemID, out int suitId, out int count)
-        {
-            suitId = SuitCfgManager.Instance.GetItemSuitId(itemID);
-            if (suitId > 0)
-            {
-                if (_progressByItemIdDic.ContainsKey(itemID))
-                {
-                    count = _progressByItemIdDic[itemID];
-                }
-                else
-                {
-                    count = 0;
-                }
-            }
-            else
-            {
-                count = 0;
-            }
-        }
+        // public static void GetSuitProgressByItemId(int itemID, out int suitId, out int count)
+        // {
+        //     suitId = SuitCfgManager.Instance.GetItemSuitId(itemID);
+        //     if (suitId > 0)
+        //     {
+        //         if (_progressByItemIdDic.ContainsKey(itemID))
+        //         {
+        //             count = _progressByItemIdDic[itemID];
+        //         }
+        //         else
+        //         {
+        //             count = 0;
+        //         }
+        //     }
+        //     else
+        //     {
+        //         count = 0;
+        //     }
+        // }
 
         public static void GetSuitProgressBySuitId(int suitId, out int count, out int totalCount)
         {

+ 10 - 7
GameClient/Assets/Game/HotUpdate/Views/Studio/StudioFilingView.cs

@@ -39,6 +39,8 @@ namespace GFGGame
             _ui.m_btnAdd.onClick.Add(OnBtnAddClick);
             _ui.m_btnSuit.onClick.Add(OnBtnSuitClick);
 
+            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("tc_bjbj");
+
         }
         protected override void AddEventListener()
         {
@@ -71,8 +73,8 @@ namespace GFGGame
             SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_filingCfg.suitId);
             _ui.m_txtSuitName.text = suitCfg.name;
 
-            DressUpMenuSuitDataManager.GetTotalProgress(out int haveCount, out int totalCount);
-            _ui.m_txtSuitProgress.text = string.Format("({0}/{1})", haveCount, totalCount);
+            DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_filingCfg.suitId, out int count, out int totalCount);
+            _ui.m_txtSuitProgress.text = string.Format("({0}/{1})", count, totalCount);
 
             _storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(_filingCfg.type, 0, StudioDataManager.Instance.filingChapterId);
             _ui.m_list.numItems = _storyLevelCfgs.Count;
@@ -80,12 +82,13 @@ namespace GFGGame
 
         private void RenderListItem(int index, GObject obj)
         {
+            int _index = _storyLevelCfgs.Count - index - 1;
             UI_ListLevel item = UI_ListLevel.Proxy(obj);
-            item.m_c1.selectedIndex = index % 2;
-            item.m_txtName.text = _storyLevelCfgs[index].name;
-            item.m_imgLock.visible = InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index].id);
-            item.m_comFlower.m_c1.selectedIndex = InstanceZonesDataManager.GetStarCountHistory(_storyLevelCfgs[index].id);
-            item.target.data = _storyLevelCfgs[index];
+            item.m_c1.selectedIndex = _index % 2;
+            item.m_txtName.text = _storyLevelCfgs[_index].name;
+            item.m_imgLock.visible = InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[_index].id);
+            item.m_comFlower.m_c1.selectedIndex = InstanceZonesDataManager.GetStarCountHistory(_storyLevelCfgs[_index].id);
+            item.target.data = _storyLevelCfgs[_index];
             UI_ListLevel.ProxyEnd();
         }
         private void OnListItemClick(EventContext context)

BIN
GameClient/Assets/ResIn/Config/excelConfig.sqlite.bytes