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				@@ -39,6 +39,8 @@ namespace GFGGame 
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				             _ui.m_btnAdd.onClick.Add(OnBtnAddClick); 
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				             _ui.m_btnSuit.onClick.Add(OnBtnSuitClick); 
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				+            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("tc_bjbj"); 
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				+ 
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				         } 
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				         protected override void AddEventListener() 
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				         { 
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				@@ -71,8 +73,8 @@ namespace GFGGame 
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				             SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_filingCfg.suitId); 
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				             _ui.m_txtSuitName.text = suitCfg.name; 
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				-            DressUpMenuSuitDataManager.GetTotalProgress(out int haveCount, out int totalCount); 
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				-            _ui.m_txtSuitProgress.text = string.Format("({0}/{1})", haveCount, totalCount); 
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				+            DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_filingCfg.suitId, out int count, out int totalCount); 
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				+            _ui.m_txtSuitProgress.text = string.Format("({0}/{1})", count, totalCount); 
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				             _storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(_filingCfg.type, 0, StudioDataManager.Instance.filingChapterId); 
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				             _ui.m_list.numItems = _storyLevelCfgs.Count; 
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				@@ -80,12 +82,13 @@ namespace GFGGame 
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				         private void RenderListItem(int index, GObject obj) 
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				         { 
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				+            int _index = _storyLevelCfgs.Count - index - 1; 
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				             UI_ListLevel item = UI_ListLevel.Proxy(obj); 
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				-            item.m_c1.selectedIndex = index % 2; 
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				-            item.m_txtName.text = _storyLevelCfgs[index].name; 
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				-            item.m_imgLock.visible = InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index].id); 
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				-            item.m_comFlower.m_c1.selectedIndex = InstanceZonesDataManager.GetStarCountHistory(_storyLevelCfgs[index].id); 
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				-            item.target.data = _storyLevelCfgs[index]; 
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				+            item.m_c1.selectedIndex = _index % 2; 
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				+            item.m_txtName.text = _storyLevelCfgs[_index].name; 
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				+            item.m_imgLock.visible = InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[_index].id); 
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				+            item.m_comFlower.m_c1.selectedIndex = InstanceZonesDataManager.GetStarCountHistory(_storyLevelCfgs[_index].id); 
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				+            item.target.data = _storyLevelCfgs[_index]; 
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				             UI_ListLevel.ProxyEnd(); 
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				         } 
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				         private void OnListItemClick(EventContext context) 
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