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@@ -39,6 +39,8 @@ namespace GFGGame
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_ui.m_btnAdd.onClick.Add(OnBtnAddClick);
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_ui.m_btnAdd.onClick.Add(OnBtnAddClick);
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_ui.m_btnSuit.onClick.Add(OnBtnSuitClick);
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_ui.m_btnSuit.onClick.Add(OnBtnSuitClick);
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+ _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("tc_bjbj");
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+
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}
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}
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protected override void AddEventListener()
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protected override void AddEventListener()
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{
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{
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@@ -71,8 +73,8 @@ namespace GFGGame
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SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_filingCfg.suitId);
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SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_filingCfg.suitId);
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_ui.m_txtSuitName.text = suitCfg.name;
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_ui.m_txtSuitName.text = suitCfg.name;
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- DressUpMenuSuitDataManager.GetTotalProgress(out int haveCount, out int totalCount);
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- _ui.m_txtSuitProgress.text = string.Format("({0}/{1})", haveCount, totalCount);
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+ DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_filingCfg.suitId, out int count, out int totalCount);
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+ _ui.m_txtSuitProgress.text = string.Format("({0}/{1})", count, totalCount);
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_storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(_filingCfg.type, 0, StudioDataManager.Instance.filingChapterId);
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_storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(_filingCfg.type, 0, StudioDataManager.Instance.filingChapterId);
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_ui.m_list.numItems = _storyLevelCfgs.Count;
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_ui.m_list.numItems = _storyLevelCfgs.Count;
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@@ -80,12 +82,13 @@ namespace GFGGame
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private void RenderListItem(int index, GObject obj)
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private void RenderListItem(int index, GObject obj)
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{
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{
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+ int _index = _storyLevelCfgs.Count - index - 1;
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UI_ListLevel item = UI_ListLevel.Proxy(obj);
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UI_ListLevel item = UI_ListLevel.Proxy(obj);
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- item.m_c1.selectedIndex = index % 2;
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- item.m_txtName.text = _storyLevelCfgs[index].name;
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- item.m_imgLock.visible = InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index].id);
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- item.m_comFlower.m_c1.selectedIndex = InstanceZonesDataManager.GetStarCountHistory(_storyLevelCfgs[index].id);
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- item.target.data = _storyLevelCfgs[index];
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+ item.m_c1.selectedIndex = _index % 2;
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+ item.m_txtName.text = _storyLevelCfgs[_index].name;
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+ item.m_imgLock.visible = InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[_index].id);
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+ item.m_comFlower.m_c1.selectedIndex = InstanceZonesDataManager.GetStarCountHistory(_storyLevelCfgs[_index].id);
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+ item.target.data = _storyLevelCfgs[_index];
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UI_ListLevel.ProxyEnd();
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UI_ListLevel.ProxyEnd();
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}
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}
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private void OnListItemClick(EventContext context)
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private void OnListItemClick(EventContext context)
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