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战斗登封造极效果

zhaoyang 2 gadi atpakaļ
vecāks
revīzija
65d88d12a1

+ 3 - 1
FGUIProject/assets/Main/components/ComAllPerfect.xml

@@ -28,7 +28,7 @@
     <item time="0" type="Visible" target="n47_fqor" value="false"/>
     <item time="3" type="Visible" target="n47_fqor" value="true"/>
     <item time="6" type="Visible" target="n43_gfx4" value="true"/>
-    <item time="36" type="Visible" target="n43_gfx4" value="true"/>
+    <item time="36" type="Visible" target="n38_qgxy" value="false"/>
   </transition>
   <transition name="t1">
     <item time="0" type="Visible" target="n43_gfx4" value="false"/>
@@ -36,11 +36,13 @@
     <item time="72" type="Visible" target="n43_gfx4" value="false"/>
   </transition>
   <transition name="t2">
+    <item time="0" type="Visible" target="n43_gfx4" value="false"/>
     <item time="0" type="Visible" target="n44_gfx4" value="false"/>
     <item time="0" type="Visible" target="n45_gfx4" value="true"/>
     <item time="0" type="Visible" target="n47_fqor" value="true"/>
     <item time="18" type="Scale" target="n38_qgxy" tween="true" startValue="1,1" endValue="1.3,1.3" duration="5" ease="Linear"/>
     <item time="18" type="Visible" target="n38_qgxy" value="true"/>
+    <item time="18" type="Visible" target="n43_gfx4" value="false"/>
     <item time="23" type="Scale" target="n38_qgxy" tween="true" startValue="1.3,1.3" endValue="1,1" duration="5" ease="Linear"/>
     <item time="28" type="Scale" target="n38_qgxy" tween="true" startValue="1,1" endValue="1,1" duration="26" ease="Linear"/>
     <item time="36" type="Visible" target="n45_gfx4" value="false"/>

+ 2 - 1
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryFightSingleScoreView.cs

@@ -341,7 +341,7 @@ namespace GFGGame
         {
             Debug.Log("_partId:" + _partId);
 
-            _ui.m_comClick.target.touchable = false;
+            // _ui.m_comClick.target.touchable = false;
 
             PartScoreResultEnd();
             _partScore = ScoreSystemData.Instance.GetPartScore(roleData, _partId, clickType, _allSkillScore);
@@ -463,6 +463,7 @@ namespace GFGGame
         private void AllCircleScoreEnd()
         {
             if (!_isAllPerfect) return;
+            _ui.m_comClick.target.touchable = false;
             _isAllPerfect = false;
             _ui.m_comClick.m_comAllPerfect.m_t1.Stop(true, false);
             Timers.inst.Remove(ComAllCirclePressTime);

BIN
GameClient/Assets/ResIn/UI/Main/Main_fui.bytes