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@@ -57,7 +57,7 @@ namespace GFGGame
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{
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_buyTimes = ItemDataManager.GetItemExchangeTimes(_itemId);
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- ItemExchangeCfgArray.Instance.GetMoneyIdAndNum(_itemId, _buyTimes, _count, out int costId, out long coustNum, out long buyNum);
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+ ItemExchangeCfgArray.Instance.GetMoneyIdAndNum(_itemId, _buyTimes, _count, out int costId, out int coustNum, out int buyNum);
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ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);
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ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(costId);
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_ui.m_txtNeed.text = string.Format("是否花费{0}{1} 购买{2}{3}", coustNum, costCfg.name, buyNum, itemCfg.name);
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@@ -80,7 +80,7 @@ namespace GFGGame
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PromptController.Instance.ShowFloatTextPrompt("购买次数不足");
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return;
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}
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- ItemExchangeCfgArray.Instance.GetMoneyIdAndNum(_itemId, _buyTimes, _count, out int costId, out long coustNum, out long buyNum);
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+ ItemExchangeCfgArray.Instance.GetMoneyIdAndNum(_itemId, _buyTimes, _count, out int costId, out int coustNum, out int buyNum);
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Debug.Log(costId + "数量:" + ItemDataManager.GetItemNum(costId));
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if (ItemDataManager.GetItemNum(costId) < coustNum)
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