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副本配置错误提示

zhaoyang 3 年之前
父节点
当前提交
66b8f4b052
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      GameClient/Assets/Game/HotUpdate/Views/MainStory/InstanceZonesController.cs

+ 2 - 2
GameClient/Assets/Game/HotUpdate/Views/MainStory/InstanceZonesController.cs

@@ -25,7 +25,7 @@ namespace GFGGame
                 StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
                 StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
                 if (storyFightCfg == null)
                 if (storyFightCfg == null)
                 {
                 {
-                    Debug.LogError(string.Format("战斗id:{0}无配置", levelCfg.fightID));
+                    Debug.LogError(string.Format("战斗id:{0}  无配置", levelCfg.fightID));
                     return;
                     return;
                 }
                 }
                 ViewManager.Show(ViewName.STORY_LEVEL_INFO_VIEW, levelCfgId);
                 ViewManager.Show(ViewName.STORY_LEVEL_INFO_VIEW, levelCfgId);
@@ -35,7 +35,7 @@ namespace GFGGame
                 List<StoryDialogCfg> storyDialogCfg = StoryDialogCfgArray.Instance.GetCfgs(levelCfg.storyStartID);
                 List<StoryDialogCfg> storyDialogCfg = StoryDialogCfgArray.Instance.GetCfgs(levelCfg.storyStartID);
                 if (storyDialogCfg.Count <= 0)
                 if (storyDialogCfg.Count <= 0)
                 {
                 {
-                    Debug.LogError(string.Format("剧情id:{0}无配置", levelCfg.storyStartID));
+                    Debug.LogError(string.Format("剧情id:{0}  无配置", levelCfg.storyStartID));
                     return;
                     return;
                 }
                 }
                 bool skipable = MainStoryDataManager.CheckCurrentLevelPass();
                 bool skipable = MainStoryDataManager.CheckCurrentLevelPass();